terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ComputeShader.cs
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1using System;
7
8namespace UnityEngine
9{
10 [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
11 [NativeHeader("Runtime/Shaders/ComputeShader.h")]
13 [global::Cpp2ILInjected.Token(Token = "0x20000D3")]
14 public sealed class ComputeShader : Object
15 {
17 [NativeMethod(Name = "ComputeShaderScripting::FindKernel", HasExplicitThis = true, IsFreeFunction = true, ThrowsException = true)]
18 [global::Cpp2ILInjected.Token(Token = "0x6000455")]
19 [global::Cpp2ILInjected.Address(RVA = "0x1F839FC", Offset = "0x1F839FC", Length = "0x44")]
20 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
21 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
22 [MethodImpl(4096)]
23 public extern int FindKernel(string name);
24 }
25}
class f__AnonymousType0<< Count > j__TPar
int FindKernel(string name)