terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IPlayerEditorConnectionNative.cs
Go to the documentation of this file.
1using System;
3
4namespace UnityEngine
5{
6 [global::Cpp2ILInjected.Token(Token = "0x2000076")]
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x60001D9")]
10 void Initialize();
11
12 [global::Cpp2ILInjected.Token(Token = "0x60001DA")]
14
15 [global::Cpp2ILInjected.Token(Token = "0x60001DB")]
16 void SendMessage(Guid messageId, byte[] data, int playerId);
17
18 [global::Cpp2ILInjected.Token(Token = "0x60001DC")]
19 bool TrySendMessage(Guid messageId, byte[] data, int playerId);
20
21 [global::Cpp2ILInjected.Token(Token = "0x60001DD")]
22 void Poll();
23
24 [global::Cpp2ILInjected.Token(Token = "0x60001DE")]
26
27 [global::Cpp2ILInjected.Token(Token = "0x60001DF")]
29
30 [global::Cpp2ILInjected.Token(Token = "0x60001E0")]
32 }
33}
class f__AnonymousType0<< Count > j__TPar
void SendMessage(Guid messageId, byte[] data, int playerId)
bool TrySendMessage(Guid messageId, byte[] data, int playerId)