terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GlowMaskID.cs
Go to the documentation of this file.
1using System;
4
5namespace Terraria.ID
6{
7 [global::Cpp2ILInjected.Token(Token = "0x20005CB")]
8 public static class GlowMaskID
9 {
10 // Note: this type is marked as 'beforefieldinit'.
11 [global::Cpp2ILInjected.Token(Token = "0x600354A")]
12 [global::Cpp2ILInjected.Address(RVA = "0x138E494", Offset = "0x138E494", Length = "0x4C")]
13 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
14 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
16 static GlowMaskID()
17 {
18 throw null;
19 }
20
21 [global::Cpp2ILInjected.Token(Token = "0x40049B0")]
22 public const short FakeUser = -2;
23
24 [global::Cpp2ILInjected.Token(Token = "0x40049B1")]
25 public const short None = -1;
26
27 [global::Cpp2ILInjected.Token(Token = "0x40049B2")]
28 public const short UFOMinion = 0;
29
30 [global::Cpp2ILInjected.Token(Token = "0x40049B3")]
31 public const short VortexAxe = 1;
32
33 [global::Cpp2ILInjected.Token(Token = "0x40049B4")]
34 public const short VortexChainsawProjectile = 2;
35
36 [global::Cpp2ILInjected.Token(Token = "0x40049B5")]
37 public const short VortexDrillProjectile = 3;
38
39 [global::Cpp2ILInjected.Token(Token = "0x40049B6")]
40 public const short VortexHammer = 4;
41
42 [global::Cpp2ILInjected.Token(Token = "0x40049B7")]
43 public const short VortexPickaxe = 5;
44
45 [global::Cpp2ILInjected.Token(Token = "0x40049B8")]
46 public const short NebulaAxe = 6;
47
48 [global::Cpp2ILInjected.Token(Token = "0x40049B9")]
49 public const short NebulaChainsawProjectile = 7;
50
51 [global::Cpp2ILInjected.Token(Token = "0x40049BA")]
52 public const short NebulaDrillProjectile = 8;
53
54 [global::Cpp2ILInjected.Token(Token = "0x40049BB")]
55 public const short NebulaHammer = 9;
56
57 [global::Cpp2ILInjected.Token(Token = "0x40049BC")]
58 public const short NebulaPickaxe = 10;
59
60 [global::Cpp2ILInjected.Token(Token = "0x40049BD")]
61 public const short MartianOfficer = 11;
62
63 [global::Cpp2ILInjected.Token(Token = "0x40049BE")]
64 public const short NebulaArmorArm = 12;
65
66 [global::Cpp2ILInjected.Token(Token = "0x40049BF")]
67 public const short VortexArmorBody = 13;
68
69 [global::Cpp2ILInjected.Token(Token = "0x40049C0")]
70 public const short NebulaArmorBody = 14;
71
72 [global::Cpp2ILInjected.Token(Token = "0x40049C1")]
73 public const short VortexArmorHead = 15;
74
75 [global::Cpp2ILInjected.Token(Token = "0x40049C2")]
76 public const short NebulaArmorHead = 16;
77
78 [global::Cpp2ILInjected.Token(Token = "0x40049C3")]
79 public const short NebulaArmorLegs = 17;
80
81 [global::Cpp2ILInjected.Token(Token = "0x40049C4")]
82 public const short VortexArmorBodyFemale = 18;
83
84 [global::Cpp2ILInjected.Token(Token = "0x40049C5")]
85 public const short NebulaArmorBodyFemale = 19;
86
87 [global::Cpp2ILInjected.Token(Token = "0x40049C6")]
88 public const short VortexChainsawItem = 20;
89
90 [global::Cpp2ILInjected.Token(Token = "0x40049C7")]
91 public const short VortexDrillItem = 21;
92
93 [global::Cpp2ILInjected.Token(Token = "0x40049C8")]
94 public const short NebulaChainsawItem = 22;
95
96 [global::Cpp2ILInjected.Token(Token = "0x40049C9")]
97 public const short NebulaDrillItem = 23;
98
99 [global::Cpp2ILInjected.Token(Token = "0x40049CA")]
100 public const short BrainScrambler = 24;
101
102 [global::Cpp2ILInjected.Token(Token = "0x40049CB")]
103 public const short Electrified = 25;
104
105 [global::Cpp2ILInjected.Token(Token = "0x40049CC")]
106 public const short VortexItemHead = 26;
107
108 [global::Cpp2ILInjected.Token(Token = "0x40049CD")]
109 public const short VortexItemBody = 27;
110
111 [global::Cpp2ILInjected.Token(Token = "0x40049CE")]
112 public const short NebulaItemHead = 28;
113
114 [global::Cpp2ILInjected.Token(Token = "0x40049CF")]
115 public const short NebulaItemBody = 29;
116
117 [global::Cpp2ILInjected.Token(Token = "0x40049D0")]
118 public const short NebulaItemLegs = 30;
119
120 [global::Cpp2ILInjected.Token(Token = "0x40049D1")]
121 public const short MartianEngineer = 31;
122
123 [global::Cpp2ILInjected.Token(Token = "0x40049D2")]
124 public const short MartianTurret = 32;
125
126 [global::Cpp2ILInjected.Token(Token = "0x40049D3")]
127 public const short MartianDrone = 33;
128
129 [global::Cpp2ILInjected.Token(Token = "0x40049D4")]
130 public const short GigaZapper = 34;
131
132 [global::Cpp2ILInjected.Token(Token = "0x40049D5")]
133 public const short LaserMachinegun = 35;
134
135 [global::Cpp2ILInjected.Token(Token = "0x40049D6")]
136 public const short ElectrosphereLauncher = 36;
137
138 [global::Cpp2ILInjected.Token(Token = "0x40049D7")]
139 public const short ElectrosphereMissile = 37;
140
141 [global::Cpp2ILInjected.Token(Token = "0x40049D8")]
142 public const short Xenopopper = 38;
143
144 [global::Cpp2ILInjected.Token(Token = "0x40049D9")]
145 public const short LaserDrill = 39;
146
147 [global::Cpp2ILInjected.Token(Token = "0x40049DA")]
148 public const short LaserDrillTip = 40;
149
150 [global::Cpp2ILInjected.Token(Token = "0x40049DB")]
151 public const short MartianUniformArmorHead = 41;
152
153 [global::Cpp2ILInjected.Token(Token = "0x40049DC")]
154 public const short MartianUniformArmorBody = 42;
155
156 [global::Cpp2ILInjected.Token(Token = "0x40049DD")]
157 public const short MartianUniformArmorBodyFemale = 43;
158
159 [global::Cpp2ILInjected.Token(Token = "0x40049DE")]
160 public const short MartianUniformArmorArms = 44;
161
162 [global::Cpp2ILInjected.Token(Token = "0x40049DF")]
163 public const short MartianUnifromTorso = 45;
164
165 [global::Cpp2ILInjected.Token(Token = "0x40049E0")]
166 public const short MartianUniformHelmet = 46;
167
168 [global::Cpp2ILInjected.Token(Token = "0x40049E1")]
169 public const short LaserMachinegunItem = 47;
170
171 [global::Cpp2ILInjected.Token(Token = "0x40049E2")]
172 public const short MartianSaucer = 48;
173
174 [global::Cpp2ILInjected.Token(Token = "0x40049E3")]
175 public const short MartianSaucerCore = 49;
176
177 [global::Cpp2ILInjected.Token(Token = "0x40049E4")]
178 public const short MartianSaucerCannon = 50;
179
180 [global::Cpp2ILInjected.Token(Token = "0x40049E5")]
181 public const short MartianAstroClock = 51;
182
183 [global::Cpp2ILInjected.Token(Token = "0x40049E6")]
184 public const short MartianBathtub = 52;
185
186 [global::Cpp2ILInjected.Token(Token = "0x40049E7")]
187 public const short MartianBed = 53;
188
189 [global::Cpp2ILInjected.Token(Token = "0x40049E8")]
190 public const short MartianHoverChair = 54;
191
192 [global::Cpp2ILInjected.Token(Token = "0x40049E9")]
193 public const short MartianChandelier = 55;
194
195 [global::Cpp2ILInjected.Token(Token = "0x40049EA")]
196 public const short MartianChest = 56;
197
198 [global::Cpp2ILInjected.Token(Token = "0x40049EB")]
199 public const short MartianDoorClosed = 57;
200
201 [global::Cpp2ILInjected.Token(Token = "0x40049EC")]
202 public const short MartianDoorOpen = 58;
203
204 [global::Cpp2ILInjected.Token(Token = "0x40049ED")]
205 public const short MartianDresser = 59;
206
207 [global::Cpp2ILInjected.Token(Token = "0x40049EE")]
208 public const short MartianHolobookcase = 60;
209
210 [global::Cpp2ILInjected.Token(Token = "0x40049EF")]
211 public const short MartianHoverCandle = 61;
212
213 [global::Cpp2ILInjected.Token(Token = "0x40049F0")]
214 public const short MartianLamppost = 62;
215
216 [global::Cpp2ILInjected.Token(Token = "0x40049F1")]
217 public const short MartianLantern = 63;
218
219 [global::Cpp2ILInjected.Token(Token = "0x40049F2")]
220 public const short MartianPiano = 64;
221
222 [global::Cpp2ILInjected.Token(Token = "0x40049F3")]
223 public const short MartianPlatform = 65;
224
225 [global::Cpp2ILInjected.Token(Token = "0x40049F4")]
226 public const short MartianSofa = 66;
227
228 [global::Cpp2ILInjected.Token(Token = "0x40049F5")]
229 public const short MartianTable = 67;
230
231 [global::Cpp2ILInjected.Token(Token = "0x40049F6")]
232 public const short MartianTableLamp = 68;
233
234 [global::Cpp2ILInjected.Token(Token = "0x40049F7")]
235 public const short MartianWorkBench = 69;
236
237 [global::Cpp2ILInjected.Token(Token = "0x40049F8")]
238 public const short MartianAstroClockItem = 70;
239
240 [global::Cpp2ILInjected.Token(Token = "0x40049F9")]
241 public const short MartianBathtubItem = 71;
242
243 [global::Cpp2ILInjected.Token(Token = "0x40049FA")]
244 public const short MartianBedItem = 72;
245
246 [global::Cpp2ILInjected.Token(Token = "0x40049FB")]
247 public const short MartianHoverChairItem = 73;
248
249 [global::Cpp2ILInjected.Token(Token = "0x40049FC")]
250 public const short MartianChandelierItem = 74;
251
252 [global::Cpp2ILInjected.Token(Token = "0x40049FD")]
253 public const short MartianChestItem = 75;
254
255 [global::Cpp2ILInjected.Token(Token = "0x40049FE")]
256 public const short MartianDoorItem = 76;
257
258 [global::Cpp2ILInjected.Token(Token = "0x40049FF")]
259 public const short MartianDresserItem = 77;
260
261 [global::Cpp2ILInjected.Token(Token = "0x4004A00")]
262 public const short MartianHolobookcaseItem = 78;
263
264 [global::Cpp2ILInjected.Token(Token = "0x4004A01")]
265 public const short MartianHoverCandleItem = 79;
266
267 [global::Cpp2ILInjected.Token(Token = "0x4004A02")]
268 public const short MartianLamppostItem = 80;
269
270 [global::Cpp2ILInjected.Token(Token = "0x4004A03")]
271 public const short MartianLanternItem = 81;
272
273 [global::Cpp2ILInjected.Token(Token = "0x4004A04")]
274 public const short MartianPianoItem = 82;
275
276 [global::Cpp2ILInjected.Token(Token = "0x4004A05")]
277 public const short MartianPlatformItem = 83;
278
279 [global::Cpp2ILInjected.Token(Token = "0x4004A06")]
280 public const short MartianSofaItem = 84;
281
282 [global::Cpp2ILInjected.Token(Token = "0x4004A07")]
283 public const short MartianTableItem = 85;
284
285 [global::Cpp2ILInjected.Token(Token = "0x4004A08")]
286 public const short MartianTableLampItem = 86;
287
288 [global::Cpp2ILInjected.Token(Token = "0x4004A09")]
289 public const short MartianWorkBenchItem = 87;
290
291 [global::Cpp2ILInjected.Token(Token = "0x4004A0A")]
292 public const short MartianSink = 88;
293
294 [global::Cpp2ILInjected.Token(Token = "0x4004A0B")]
295 public const short MartianSinkItem = 89;
296
297 [global::Cpp2ILInjected.Token(Token = "0x4004A0C")]
298 public const short BGMartianUFOSmall = 90;
299
300 [global::Cpp2ILInjected.Token(Token = "0x4004A0D")]
301 public const short BGMartianUFOBig = 91;
302
303 [global::Cpp2ILInjected.Token(Token = "0x4004A0E")]
304 public const short MothronWings = 92;
305
306 [global::Cpp2ILInjected.Token(Token = "0x4004A0F")]
307 public const short MartianConduitPlatingItem = 93;
308
309 [global::Cpp2ILInjected.Token(Token = "0x4004A10")]
310 public const short MartianConduitPlatingTile = 94;
311
312 [global::Cpp2ILInjected.Token(Token = "0x4004A11")]
313 public const short MartianConduitWallItem = 95;
314
315 [global::Cpp2ILInjected.Token(Token = "0x4004A12")]
316 public const short HiTekSunglasses = 96;
317
318 [global::Cpp2ILInjected.Token(Token = "0x4004A13")]
319 public const short HiTekSunglassesItem = 97;
320
321 [global::Cpp2ILInjected.Token(Token = "0x4004A14")]
322 public const short MartianHairDye = 98;
323
324 [global::Cpp2ILInjected.Token(Token = "0x4004A15")]
325 public const short MartianArmorDye = 99;
326
327 [global::Cpp2ILInjected.Token(Token = "0x4004A16")]
328 public const short MartianProbe = 100;
329
330 [global::Cpp2ILInjected.Token(Token = "0x4004A17")]
331 public const short MartianProbeDiode = 101;
332
333 [global::Cpp2ILInjected.Token(Token = "0x4004A18")]
334 public const short ChargedBlasterCannon = 102;
335
336 [global::Cpp2ILInjected.Token(Token = "0x4004A19")]
337 public const short ChlorophyteDye = 103;
338
339 [global::Cpp2ILInjected.Token(Token = "0x4004A1A")]
340 public const short PixieDye = 104;
341
342 [global::Cpp2ILInjected.Token(Token = "0x4004A1B")]
343 public const short WispDye = 105;
344
345 [global::Cpp2ILInjected.Token(Token = "0x4004A1C")]
346 public const short InfernalWispDye = 106;
347
348 [global::Cpp2ILInjected.Token(Token = "0x4004A1D")]
349 public const short UnicornWispDye = 107;
350
351 [global::Cpp2ILInjected.Token(Token = "0x4004A1E")]
352 public const short CultistTabletFront = 108;
353
354 [global::Cpp2ILInjected.Token(Token = "0x4004A1F")]
355 public const short CultistTabletBack = 109;
356
357 [global::Cpp2ILInjected.Token(Token = "0x4004A20")]
358 public const short ShadowflameApparation = 110;
359
360 [global::Cpp2ILInjected.Token(Token = "0x4004A21")]
361 public const short MeteorBrick = 111;
362
363 [global::Cpp2ILInjected.Token(Token = "0x4004A22")]
364 public const short MeteorPlatform = 112;
365
366 [global::Cpp2ILInjected.Token(Token = "0x4004A23")]
367 public const short MeteorBathtub = 113;
368
369 [global::Cpp2ILInjected.Token(Token = "0x4004A24")]
370 public const short MeteorBed = 114;
371
372 [global::Cpp2ILInjected.Token(Token = "0x4004A25")]
373 public const short MeteorBookcase = 115;
374
375 [global::Cpp2ILInjected.Token(Token = "0x4004A26")]
376 public const short MeteorChair = 116;
377
378 [global::Cpp2ILInjected.Token(Token = "0x4004A27")]
379 public const short MeteorChest = 117;
380
381 [global::Cpp2ILInjected.Token(Token = "0x4004A28")]
382 public const short MeteorClock = 118;
383
384 [global::Cpp2ILInjected.Token(Token = "0x4004A29")]
385 public const short MeteorDoorOpen = 119;
386
387 [global::Cpp2ILInjected.Token(Token = "0x4004A2A")]
388 public const short MeteorDresser = 120;
389
390 [global::Cpp2ILInjected.Token(Token = "0x4004A2B")]
391 public const short MeteorPiano = 121;
392
393 [global::Cpp2ILInjected.Token(Token = "0x4004A2C")]
394 public const short MeteorSink = 122;
395
396 [global::Cpp2ILInjected.Token(Token = "0x4004A2D")]
397 public const short MeteorSofa = 123;
398
399 [global::Cpp2ILInjected.Token(Token = "0x4004A2E")]
400 public const short MeteorTable = 124;
401
402 [global::Cpp2ILInjected.Token(Token = "0x4004A2F")]
403 public const short MeteorWorkbench = 125;
404
405 [global::Cpp2ILInjected.Token(Token = "0x4004A30")]
406 public const short LavaMoss = 126;
407
408 [global::Cpp2ILInjected.Token(Token = "0x4004A31")]
409 public const short LongLavaMoss = 127;
410
411 [global::Cpp2ILInjected.Token(Token = "0x4004A32")]
412 public const short DeadlySphere = 128;
413
414 [global::Cpp2ILInjected.Token(Token = "0x4004A33")]
415 public const short LavaLamp = 129;
416
417 [global::Cpp2ILInjected.Token(Token = "0x4004A34")]
418 public const short LavaLampTile = 130;
419
420 [global::Cpp2ILInjected.Token(Token = "0x4004A35")]
421 public const short EnchantedNightcrawler = 131;
422
423 [global::Cpp2ILInjected.Token(Token = "0x4004A36")]
424 public const short LunarTowerStardust = 132;
425
426 [global::Cpp2ILInjected.Token(Token = "0x4004A37")]
427 public const short StardustWormBody = 133;
428
429 [global::Cpp2ILInjected.Token(Token = "0x4004A38")]
430 public const short StardustWormTail = 134;
431
432 [global::Cpp2ILInjected.Token(Token = "0x4004A39")]
433 public const short StardustWormHead = 135;
434
435 [global::Cpp2ILInjected.Token(Token = "0x4004A3A")]
436 public const short StardustSoldier = 136;
437
438 [global::Cpp2ILInjected.Token(Token = "0x4004A3B")]
439 public const short StardustSpiderSmall = 137;
440
441 [global::Cpp2ILInjected.Token(Token = "0x4004A3C")]
442 public const short StardustSpiderBig = 138;
443
444 [global::Cpp2ILInjected.Token(Token = "0x4004A3D")]
445 public const short StardustJellyfishBig = 139;
446
447 [global::Cpp2ILInjected.Token(Token = "0x4004A3E")]
448 public const short StardustJellyfishSmall = 140;
449
450 [global::Cpp2ILInjected.Token(Token = "0x4004A3F")]
451 public const short StardustCellBig = 141;
452
453 [global::Cpp2ILInjected.Token(Token = "0x4004A40")]
454 public const short StardustCellSmall = 142;
455
456 [global::Cpp2ILInjected.Token(Token = "0x4004A41")]
457 public const short LunarTowerNebula = 143;
458
459 [global::Cpp2ILInjected.Token(Token = "0x4004A42")]
460 public const short NebulaSoldier = 144;
461
462 [global::Cpp2ILInjected.Token(Token = "0x4004A43")]
463 public const short NebulaBeast = 145;
464
465 [global::Cpp2ILInjected.Token(Token = "0x4004A44")]
466 public const short NebulaHeadcrab = 146;
467
468 [global::Cpp2ILInjected.Token(Token = "0x4004A45")]
469 public const short NebulaBrain = 147;
470
471 [global::Cpp2ILInjected.Token(Token = "0x4004A46")]
472 public const short NebulaEye = 148;
473
474 [global::Cpp2ILInjected.Token(Token = "0x4004A47")]
475 public const short LunarTowerVortex = 149;
476
477 [global::Cpp2ILInjected.Token(Token = "0x4004A48")]
478 public const short VortexRifleman = 150;
479
480 [global::Cpp2ILInjected.Token(Token = "0x4004A49")]
481 public const short VortexSoldier = 151;
482
483 [global::Cpp2ILInjected.Token(Token = "0x4004A4A")]
484 public const short VortexHornet = 152;
485
486 [global::Cpp2ILInjected.Token(Token = "0x4004A4B")]
487 public const short VortexHornetQueen = 153;
488
489 [global::Cpp2ILInjected.Token(Token = "0x4004A4C")]
490 public const short SolarSolenian = 154;
491
492 [global::Cpp2ILInjected.Token(Token = "0x4004A4D")]
493 public const short SolarDrakoMire = 155;
494
495 [global::Cpp2ILInjected.Token(Token = "0x4004A4E")]
496 public const short SolarDrakoMireRider = 156;
497
498 [global::Cpp2ILInjected.Token(Token = "0x4004A4F")]
499 public const short SolarCrawltipedeHead = 157;
500
501 [global::Cpp2ILInjected.Token(Token = "0x4004A50")]
502 public const short SolarCrawltipedeBody = 158;
503
504 [global::Cpp2ILInjected.Token(Token = "0x4004A51")]
505 public const short SolarCrawltipedeTail = 159;
506
507 [global::Cpp2ILInjected.Token(Token = "0x4004A52")]
508 public const short SolarSroller = 160;
509
510 [global::Cpp2ILInjected.Token(Token = "0x4004A53")]
511 public const short SolarCorite = 161;
512
513 [global::Cpp2ILInjected.Token(Token = "0x4004A54")]
514 public const short LunarTowerSolar = 162;
515
516 [global::Cpp2ILInjected.Token(Token = "0x4004A55")]
517 public const short SolarSpearman = 163;
518
519 [global::Cpp2ILInjected.Token(Token = "0x4004A56")]
520 public const short MartianWalker = 164;
521
522 [global::Cpp2ILInjected.Token(Token = "0x4004A57")]
523 public const short MartianWalkerCannon = 165;
524
525 [global::Cpp2ILInjected.Token(Token = "0x4004A58")]
526 public const short Truffle = 166;
527
528 [global::Cpp2ILInjected.Token(Token = "0x4004A59")]
529 public const short Cyborg = 167;
530
531 [global::Cpp2ILInjected.Token(Token = "0x4004A5A")]
532 public const short TruffleSpore = 168;
533
534 [global::Cpp2ILInjected.Token(Token = "0x4004A5B")]
535 public const short DesertGhoulCorruption = 169;
536
537 [global::Cpp2ILInjected.Token(Token = "0x4004A5C")]
538 public const short DesertGhoulCrimson = 170;
539
540 [global::Cpp2ILInjected.Token(Token = "0x4004A5D")]
541 public const short DesertGhoulHallow = 171;
542
543 [global::Cpp2ILInjected.Token(Token = "0x4004A5E")]
544 public const short DesertDjinn = 172;
545
546 [global::Cpp2ILInjected.Token(Token = "0x4004A5F")]
547 public const short PortalGunProj = 173;
548
549 [global::Cpp2ILInjected.Token(Token = "0x4004A60")]
550 public const short StardustAxeItem = 174;
551
552 [global::Cpp2ILInjected.Token(Token = "0x4004A61")]
553 public const short StardustChainsawItem = 175;
554
555 [global::Cpp2ILInjected.Token(Token = "0x4004A62")]
556 public const short StardustDrillItem = 176;
557
558 [global::Cpp2ILInjected.Token(Token = "0x4004A63")]
559 public const short StardustHammerItem = 177;
560
561 [global::Cpp2ILInjected.Token(Token = "0x4004A64")]
562 public const short StardustPickaxeItem = 178;
563
564 [global::Cpp2ILInjected.Token(Token = "0x4004A65")]
565 public const short StardustChainsawProjectile = 179;
566
567 [global::Cpp2ILInjected.Token(Token = "0x4004A66")]
568 public const short StardustDrillProjectile = 180;
569
570 [global::Cpp2ILInjected.Token(Token = "0x4004A67")]
571 public const short WingsVortex = 181;
572
573 [global::Cpp2ILInjected.Token(Token = "0x4004A68")]
574 public const short WingsNebula = 182;
575
576 [global::Cpp2ILInjected.Token(Token = "0x4004A69")]
577 public const short WingsStardust = 183;
578
579 [global::Cpp2ILInjected.Token(Token = "0x4004A6A")]
580 public const short ArmorStardustHead = 184;
581
582 [global::Cpp2ILInjected.Token(Token = "0x4004A6B")]
583 public const short ArmorStardustBodyMale = 185;
584
585 [global::Cpp2ILInjected.Token(Token = "0x4004A6C")]
586 public const short ArmorStardustBodyFemale = 186;
587
588 [global::Cpp2ILInjected.Token(Token = "0x4004A6D")]
589 public const short ArmorStardustLegs = 187;
590
591 [global::Cpp2ILInjected.Token(Token = "0x4004A6E")]
592 public const short ArmorStardustArm = 188;
593
594 [global::Cpp2ILInjected.Token(Token = "0x4004A6F")]
595 public const short StardustCellMinion = 189;
596
597 [global::Cpp2ILInjected.Token(Token = "0x4004A70")]
598 public const short StardustCellMinionShot = 190;
599
600 [global::Cpp2ILInjected.Token(Token = "0x4004A71")]
601 public const short VortexBeaterItem = 191;
602
603 [global::Cpp2ILInjected.Token(Token = "0x4004A72")]
604 public const short VortexBeaterProj = 192;
605
606 [global::Cpp2ILInjected.Token(Token = "0x4004A73")]
607 public const short VortexBeaterRocket = 193;
608
609 [global::Cpp2ILInjected.Token(Token = "0x4004A74")]
610 public const short NebulaArcanumItem = 194;
611
612 [global::Cpp2ILInjected.Token(Token = "0x4004A75")]
613 public const short NebulaArcanumItemHold = 195;
614
615 [global::Cpp2ILInjected.Token(Token = "0x4004A76")]
616 public const short LunarHamaxeVortex = 196;
617
618 [global::Cpp2ILInjected.Token(Token = "0x4004A77")]
619 public const short LunarHamaxeNebula = 197;
620
621 [global::Cpp2ILInjected.Token(Token = "0x4004A78")]
622 public const short LunarHamaxeStardust = 198;
623
624 [global::Cpp2ILInjected.Token(Token = "0x4004A79")]
625 public const short VortexArmorLegs = 199;
626
627 [global::Cpp2ILInjected.Token(Token = "0x4004A7A")]
628 public const short Phantasm = 200;
629
630 [global::Cpp2ILInjected.Token(Token = "0x4004A7B")]
631 public const short LunarMonolith = 201;
632
633 [global::Cpp2ILInjected.Token(Token = "0x4004A7C")]
634 public const short LunarCraftingStation = 202;
635
636 [global::Cpp2ILInjected.Token(Token = "0x4004A7D")]
637 public const short LunarHookSolar = 203;
638
639 [global::Cpp2ILInjected.Token(Token = "0x4004A7E")]
640 public const short LunarHookVortex = 204;
641
642 [global::Cpp2ILInjected.Token(Token = "0x4004A7F")]
643 public const short LunarHookNebula = 205;
644
645 [global::Cpp2ILInjected.Token(Token = "0x4004A80")]
646 public const short LunarHookStardust = 206;
647
648 [global::Cpp2ILInjected.Token(Token = "0x4004A81")]
649 public const short NebulaBlaze = 207;
650
651 [global::Cpp2ILInjected.Token(Token = "0x4004A82")]
652 public const short JimsHead = 208;
653
654 [global::Cpp2ILInjected.Token(Token = "0x4004A83")]
655 public const short LokisHelm = 209;
656
657 [global::Cpp2ILInjected.Token(Token = "0x4004A84")]
658 public const short LokisBody = 210;
659
660 [global::Cpp2ILInjected.Token(Token = "0x4004A85")]
661 public const short LokisArm = 211;
662
663 [global::Cpp2ILInjected.Token(Token = "0x4004A86")]
664 public const short LokisLegs = 212;
665
666 [global::Cpp2ILInjected.Token(Token = "0x4004A87")]
667 public const short LokisWings = 213;
668
669 [global::Cpp2ILInjected.Token(Token = "0x4004A88")]
670 public const short WireBulb = 214;
671
672 [global::Cpp2ILInjected.Token(Token = "0x4004A89")]
673 public const short CannonTile = 215;
674
675 [global::Cpp2ILInjected.Token(Token = "0x4004A8A")]
676 public const short SandElemental = 216;
677
678 [global::Cpp2ILInjected.Token(Token = "0x4004A8B")]
679 public const short ForbiddenSign = 217;
680
681 [global::Cpp2ILInjected.Token(Token = "0x4004A8C")]
682 public const short SpiritFlameItem = 218;
683
684 [global::Cpp2ILInjected.Token(Token = "0x4004A8D")]
685 public const short BlackBolt = 219;
686
687 [global::Cpp2ILInjected.Token(Token = "0x4004A8E")]
688 public const short BlackBoltEye = 220;
689
690 [global::Cpp2ILInjected.Token(Token = "0x4004A8F")]
691 public const short DD2FlameBurstTowerT1 = 221;
692
693 [global::Cpp2ILInjected.Token(Token = "0x4004A90")]
694 public const short DD2FlameBurstTowerT2 = 222;
695
696 [global::Cpp2ILInjected.Token(Token = "0x4004A91")]
697 public const short DD2FlameBurstTowerT3 = 223;
698
699 [global::Cpp2ILInjected.Token(Token = "0x4004A92")]
700 public const short DD2WitherBeast = 224;
701
702 [global::Cpp2ILInjected.Token(Token = "0x4004A93")]
703 public const short DD2DarkMage = 225;
704
705 [global::Cpp2ILInjected.Token(Token = "0x4004A94")]
706 public const short DD2Betsy = 226;
707
708 [global::Cpp2ILInjected.Token(Token = "0x4004A95")]
709 public const short DD2SquireBetsySword = 227;
710
711 [global::Cpp2ILInjected.Token(Token = "0x4004A96")]
712 public const short DD2LightningAuraT1 = 228;
713
714 [global::Cpp2ILInjected.Token(Token = "0x4004A97")]
715 public const short DD2LightningAuraT2 = 229;
716
717 [global::Cpp2ILInjected.Token(Token = "0x4004A98")]
718 public const short DD2LightningAuraT3 = 230;
719
720 [global::Cpp2ILInjected.Token(Token = "0x4004A99")]
721 public const short MonkStaffT2 = 231;
722
723 [global::Cpp2ILInjected.Token(Token = "0x4004A9A")]
724 public const short MonkStaffT3 = 232;
725
726 [global::Cpp2ILInjected.Token(Token = "0x4004A9B")]
727 public const short MonkStaffT3Item = 233;
728
729 [global::Cpp2ILInjected.Token(Token = "0x4004A9C")]
730 public const short BetsyBow = 234;
731
732 [global::Cpp2ILInjected.Token(Token = "0x4004A9D")]
733 public const short DD2ExplosiveTrapT1 = 235;
734
735 [global::Cpp2ILInjected.Token(Token = "0x4004A9E")]
736 public const short DD2ExplosiveTrapT2 = 236;
737
738 [global::Cpp2ILInjected.Token(Token = "0x4004A9F")]
739 public const short DD2ExplosiveTrapT3 = 237;
740
741 [global::Cpp2ILInjected.Token(Token = "0x4004AA0")]
742 public const short BetsysWrath = 238;
743
744 [global::Cpp2ILInjected.Token(Token = "0x4004AA1")]
745 public const short DD2CrystalOrb = 239;
746
747 [global::Cpp2ILInjected.Token(Token = "0x4004AA2")]
748 public const short ApprenticeDarkArmFlame = 240;
749
750 [global::Cpp2ILInjected.Token(Token = "0x4004AA3")]
751 public const short ApprenticeDarkHeadFlame = 241;
752
753 [global::Cpp2ILInjected.Token(Token = "0x4004AA4")]
754 public const short ValhallaKnightHead = 242;
755
756 [global::Cpp2ILInjected.Token(Token = "0x4004AA5")]
757 public const short DefendersForge = 243;
758
759 [global::Cpp2ILInjected.Token(Token = "0x4004AA6")]
760 public const short DefendersForgeItem = 244;
761
762 [global::Cpp2ILInjected.Token(Token = "0x4004AA7")]
763 public const short ArkhalisHat = 245;
764
765 [global::Cpp2ILInjected.Token(Token = "0x4004AA8")]
766 public const short ArkhalisShirt_Male = 246;
767
768 [global::Cpp2ILInjected.Token(Token = "0x4004AA9")]
769 public const short ArkhalisShirt_Female = 247;
770
771 [global::Cpp2ILInjected.Token(Token = "0x4004AAA")]
772 public const short ArkhalisShirt_Arm = 248;
773
774 [global::Cpp2ILInjected.Token(Token = "0x4004AAB")]
775 public const short ArkhalisPants_Male = 249;
776
777 [global::Cpp2ILInjected.Token(Token = "0x4004AAC")]
778 public const short ArkhalisPants_Female = 250;
779
780 [global::Cpp2ILInjected.Token(Token = "0x4004AAD")]
781 public const short ArkhalisWings = 251;
782
783 [global::Cpp2ILInjected.Token(Token = "0x4004AAE")]
784 public const short BoulderStaffOfEarth = 252;
785
786 [global::Cpp2ILInjected.Token(Token = "0x4004AAF")]
787 public const short Everscream = 253;
788
789 [global::Cpp2ILInjected.Token(Token = "0x4004AB0")]
790 public const short Santank = 254;
791
792 [global::Cpp2ILInjected.Token(Token = "0x4004AB1")]
793 public const short HeadlessHorseman = 255;
794
795 [global::Cpp2ILInjected.Token(Token = "0x4004AB2")]
796 public const short UltraBrightHelmet = 256;
797
798 [global::Cpp2ILInjected.Token(Token = "0x4004AB3")]
799 public const short JackOLantern = 257;
800
801 [global::Cpp2ILInjected.Token(Token = "0x4004AB4")]
802 public const short LavaMossBrick = 258;
803
804 [global::Cpp2ILInjected.Token(Token = "0x4004AB5")]
805 public const short KryptonMoss = 259;
806
807 [global::Cpp2ILInjected.Token(Token = "0x4004AB6")]
808 public const short KryptonMossBrick = 260;
809
810 [global::Cpp2ILInjected.Token(Token = "0x4004AB7")]
811 public const short XenonMoss = 261;
812
813 [global::Cpp2ILInjected.Token(Token = "0x4004AB8")]
814 public const short XenonMossBrick = 262;
815
816 [global::Cpp2ILInjected.Token(Token = "0x4004AB9")]
817 public const short ArgonMoss = 263;
818
819 [global::Cpp2ILInjected.Token(Token = "0x4004ABA")]
820 public const short ArgonMossBrick = 264;
821
822 [global::Cpp2ILInjected.Token(Token = "0x4004ABB")]
823 public const short VoidMonolith = 265;
824
825 [global::Cpp2ILInjected.Token(Token = "0x4004ABC")]
826 public const short ScarabBomb = 266;
827
828 [global::Cpp2ILInjected.Token(Token = "0x4004ABD")]
829 public const short PlasmaLamp = 267;
830
831 [global::Cpp2ILInjected.Token(Token = "0x4004ABE")]
832 public const short PinkFairyJar = 268;
833
834 [global::Cpp2ILInjected.Token(Token = "0x4004ABF")]
835 public const short GreenFairyJar = 269;
836
837 [global::Cpp2ILInjected.Token(Token = "0x4004AC0")]
838 public const short BlueFairyJar = 270;
839
840 [global::Cpp2ILInjected.Token(Token = "0x4004AC1")]
841 public const short FirstFractal = 271;
842
843 [global::Cpp2ILInjected.Token(Token = "0x4004AC2")]
844 public const short GroxTheGreatWings = 272;
845
846 [global::Cpp2ILInjected.Token(Token = "0x4004AC3")]
847 public const short GroxTheGreatHelm = 273;
848
849 [global::Cpp2ILInjected.Token(Token = "0x4004AC4")]
850 public const short GroxTheGreatGreaves = 274;
851
852 [global::Cpp2ILInjected.Token(Token = "0x4004AC5")]
853 public const short DestroyerPet = 275;
854
855 [global::Cpp2ILInjected.Token(Token = "0x4004AC6")]
856 public const short SkeletronPrimePet = 276;
857
858 [global::Cpp2ILInjected.Token(Token = "0x4004AC7")]
859 public const short GolemPet = 277;
860
861 [global::Cpp2ILInjected.Token(Token = "0x4004AC8")]
862 public const short PumpkingPet = 278;
863
864 [global::Cpp2ILInjected.Token(Token = "0x4004AC9")]
865 public const short EverscreamPet = 279;
866
867 [global::Cpp2ILInjected.Token(Token = "0x4004ACA")]
868 public const short FairyQueenPet = 280;
869
870 [global::Cpp2ILInjected.Token(Token = "0x4004ACB")]
871 public const short MartianPet = 281;
872
873 [global::Cpp2ILInjected.Token(Token = "0x4004ACC")]
874 public const short MoonLordPet = 282;
875
876 [global::Cpp2ILInjected.Token(Token = "0x4004ACD")]
877 public const short SpookyWoodMount = 283;
878
879 [global::Cpp2ILInjected.Token(Token = "0x4004ACE")]
880 public const short WallOfFleshGoatMount = 284;
881
882 [global::Cpp2ILInjected.Token(Token = "0x4004ACF")]
883 public const short LavaSharkMount = 285;
884
885 [global::Cpp2ILInjected.Token(Token = "0x4004AD0")]
886 public const short GemSquirrel = 286;
887
888 [global::Cpp2ILInjected.Token(Token = "0x4004AD1")]
889 public const short GemBunny = 287;
890
891 [global::Cpp2ILInjected.Token(Token = "0x4004AD2")]
892 public const short HellButterfly = 288;
893
894 [global::Cpp2ILInjected.Token(Token = "0x4004AD3")]
895 public const short HellButterflyJar = 289;
896
897 [global::Cpp2ILInjected.Token(Token = "0x4004AD4")]
898 public const short Lavafly = 290;
899
900 [global::Cpp2ILInjected.Token(Token = "0x4004AD5")]
901 public const short LavaflyinaBottle = 291;
902
903 [global::Cpp2ILInjected.Token(Token = "0x4004AD6")]
904 public const short MagmaSnail = 292;
905
906 [global::Cpp2ILInjected.Token(Token = "0x4004AD7")]
907 public const short MagmaSnailCage = 293;
908
909 [global::Cpp2ILInjected.Token(Token = "0x4004AD8")]
910 public const short BrazierSuspended = 294;
911
912 [global::Cpp2ILInjected.Token(Token = "0x4004AD9")]
913 public const short VolcanoSmall = 295;
914
915 [global::Cpp2ILInjected.Token(Token = "0x4004ADA")]
916 public const short VolcanoLarge = 296;
917
918 [global::Cpp2ILInjected.Token(Token = "0x4004ADB")]
919 public const short PottedPlants2 = 297;
920
921 [global::Cpp2ILInjected.Token(Token = "0x4004ADC")]
922 public const short PottedLavaPlants = 298;
923
924 [global::Cpp2ILInjected.Token(Token = "0x4004ADD")]
925 public const short PottedLavaPlantTendrils = 299;
926
927 [global::Cpp2ILInjected.Token(Token = "0x4004ADE")]
928 public const short TruffleWormCage = 300;
929
930 [global::Cpp2ILInjected.Token(Token = "0x4004ADF")]
931 public const short RoninHat = 301;
932
933 [global::Cpp2ILInjected.Token(Token = "0x4004AE0")]
934 public const short TimelessTravelerHood = 302;
935
936 [global::Cpp2ILInjected.Token(Token = "0x4004AE1")]
937 public const short TimelessTravelerBottom = 303;
938
939 [global::Cpp2ILInjected.Token(Token = "0x4004AE2")]
940 public const short FloretProtectorHelmet = 304;
941
942 [global::Cpp2ILInjected.Token(Token = "0x4004AE3")]
943 public const short CapricornMask = 305;
944
945 [global::Cpp2ILInjected.Token(Token = "0x4004AE4")]
946 public const short CapricornLegs = 306;
947
948 [global::Cpp2ILInjected.Token(Token = "0x4004AE5")]
949 public const short CapricornTail = 307;
950
951 [global::Cpp2ILInjected.Token(Token = "0x4004AE6")]
952 public const short FloretProtectorFrontTube = 308;
953
954 [global::Cpp2ILInjected.Token(Token = "0x4004AE7")]
955 public const short TVHeadMask = 309;
956
957 [global::Cpp2ILInjected.Token(Token = "0x4004AE8")]
958 public const short Magiluminescence = 310;
959
960 [global::Cpp2ILInjected.Token(Token = "0x4004AE9")]
961 public const short VioletMoss = 311;
962
963 [global::Cpp2ILInjected.Token(Token = "0x4004AEA")]
964 public const short VioletMossBrick = 312;
965
966 [global::Cpp2ILInjected.Token(Token = "0x4004AEB")]
967 public const short RainbowMoss = 313;
968
969 [global::Cpp2ILInjected.Token(Token = "0x4004AEC")]
970 public const short RainbowMossBrick = 314;
971
972 [global::Cpp2ILInjected.Token(Token = "0x4004AED")]
973 public const short TreeAsh = 315;
974
975 [global::Cpp2ILInjected.Token(Token = "0x4004AEE")]
976 public const short TreeAshTop = 316;
977
978 [global::Cpp2ILInjected.Token(Token = "0x4004AEF")]
979 public const short TreeAshBranches = 317;
980
981 [global::Cpp2ILInjected.Token(Token = "0x4004AF0")]
982 public const short FishingBobberGlowingStar = 318;
983
984 [global::Cpp2ILInjected.Token(Token = "0x4004AF1")]
985 public const short FishingBobberGlowingLava = 319;
986
987 [global::Cpp2ILInjected.Token(Token = "0x4004AF2")]
988 public const short FishingBobberGlowingKrypton = 320;
989
990 [global::Cpp2ILInjected.Token(Token = "0x4004AF3")]
991 public const short FishingBobberGlowingXenon = 321;
992
993 [global::Cpp2ILInjected.Token(Token = "0x4004AF4")]
994 public const short FishingBobberGlowingArgon = 322;
995
996 [global::Cpp2ILInjected.Token(Token = "0x4004AF5")]
997 public const short FishingBobberGlowingViolet = 323;
998
999 [global::Cpp2ILInjected.Token(Token = "0x4004AF6")]
1000 public const short FishingBobberGlowingRainbow = 324;
1001
1002 [global::Cpp2ILInjected.Token(Token = "0x4004AF7")]
1003 public const short Sundial = 325;
1004
1005 [global::Cpp2ILInjected.Token(Token = "0x4004AF8")]
1006 public const short AshGrass = 326;
1007
1008 [global::Cpp2ILInjected.Token(Token = "0x4004AF9")]
1009 public const short AshVines = 327;
1010
1011 [global::Cpp2ILInjected.Token(Token = "0x4004AFA")]
1012 public const short LightsBane = 328;
1013
1014 [global::Cpp2ILInjected.Token(Token = "0x4004AFB")]
1015 public const short GlowTulip = 329;
1016
1017 [global::Cpp2ILInjected.Token(Token = "0x4004AFC")]
1018 public const short EchoMonolith = 330;
1019
1020 [global::Cpp2ILInjected.Token(Token = "0x4004AFD")]
1021 public const short ShimmerCloakFront = 331;
1022
1023 [global::Cpp2ILInjected.Token(Token = "0x4004AFE")]
1024 public const short ShimmerCloakBack = 332;
1025
1026 [global::Cpp2ILInjected.Token(Token = "0x4004AFF")]
1027 public const short ShimmerMonolith = 333;
1028
1029 [global::Cpp2ILInjected.Token(Token = "0x4004B00")]
1030 public const short ShimmerMonolithOrb = 334;
1031
1032 [global::Cpp2ILInjected.Token(Token = "0x4004B01")]
1033 public const short Moondial = 335;
1034
1035 [global::Cpp2ILInjected.Token(Token = "0x4004B02")]
1036 public const short LavaMossBlock = 336;
1037
1038 [global::Cpp2ILInjected.Token(Token = "0x4004B03")]
1039 public const short ArgonMossBlock = 337;
1040
1041 [global::Cpp2ILInjected.Token(Token = "0x4004B04")]
1042 public const short KryptonMossBlock = 338;
1043
1044 [global::Cpp2ILInjected.Token(Token = "0x4004B05")]
1045 public const short XenonMossBlock = 339;
1046
1047 [global::Cpp2ILInjected.Token(Token = "0x4004B06")]
1048 public const short VioletMossBlock = 340;
1049
1050 [global::Cpp2ILInjected.Token(Token = "0x4004B07")]
1051 public const short RainbowMossBlock = 341;
1052
1053 [global::Cpp2ILInjected.Token(Token = "0x4004B08")]
1054 public const short LavaMossBlockWall = 342;
1055
1056 [global::Cpp2ILInjected.Token(Token = "0x4004B09")]
1057 public const short ArgonMossBlockWall = 343;
1058
1059 [global::Cpp2ILInjected.Token(Token = "0x4004B0A")]
1060 public const short KryptonMossBlockWall = 344;
1061
1062 [global::Cpp2ILInjected.Token(Token = "0x4004B0B")]
1063 public const short XenonMossBlockWall = 345;
1064
1065 [global::Cpp2ILInjected.Token(Token = "0x4004B0C")]
1066 public const short VioletMossBlockWall = 346;
1067
1068 [global::Cpp2ILInjected.Token(Token = "0x4004B0D")]
1069 public const short RainbowMossBlockWall = 347;
1070
1071 [global::Cpp2ILInjected.Token(Token = "0x4004B0E")]
1072 public const short ShimmerBlock = 348;
1073
1074 [global::Cpp2ILInjected.Token(Token = "0x4004B0F")]
1075 public const short ShimmerBrick = 349;
1076
1077 [global::Cpp2ILInjected.Token(Token = "0x4004B10")]
1078 public const short CyborgShimmered = 350;
1079
1080 [global::Cpp2ILInjected.Token(Token = "0x4004B11")]
1081 public const short CyborgShimmeredParty = 351;
1082
1083 [global::Cpp2ILInjected.Token(Token = "0x4004B12")]
1084 public const short TruffleShimmered = 352;
1085
1086 [global::Cpp2ILInjected.Token(Token = "0x4004B13")]
1087 public static readonly short Count;
1088 }
1089}
class f__AnonymousType0<< Count > j__TPar
const short VioletMossBlockWall
const short LunarTowerStardust
const short DD2LightningAuraT3
const short LavaMossBlockWall
const short KryptonMossBlock
const short MartianUniformArmorHead
const short MartianDoorOpen
const short VortexChainsawProjectile
Definition GlowMaskID.cs:34
const short NebulaArmorHead
Definition GlowMaskID.cs:76
const short StardustCellMinion
const short MartianLamppost
const short SolarSpearman
const short FirstFractal
const short ShimmerMonolithOrb
const short SolarSroller
const short LavaSharkMount
const short DestroyerPet
const short KryptonMossBlockWall
const short MeteorWorkbench
const short NebulaDrillItem
Definition GlowMaskID.cs:97
const short UltraBrightHelmet
const short MartianPianoItem
const short LunarHamaxeVortex
const short ElectrosphereLauncher
const short ApprenticeDarkHeadFlame
const short RainbowMoss
const short MartianHairDye
const short ArkhalisShirt_Arm
const short TruffleSpore
const short LongLavaMoss
const short DefendersForgeItem
const short PinkFairyJar
const short LavaMossBrick
const short MartianWalker
const short ArgonMossBrick
const short NebulaAxe
Definition GlowMaskID.cs:46
const short FishingBobberGlowingArgon
const short StardustPickaxeItem
const short MeteorBookcase
const short MartianHoverCandleItem
const short LunarMonolith
const short MeteorPiano
const short MartianSaucer
const short VortexBeaterRocket
const short TruffleWormCage
const short MartianUniformArmorArms
const short TimelessTravelerBottom
const short MonkStaffT2
const short DD2FlameBurstTowerT2
const short StardustJellyfishBig
const short BoulderStaffOfEarth
const short VortexHammer
Definition GlowMaskID.cs:40
const short PortalGunProj
const short MeteorClock
const short MartianChandelierItem
const short Magiluminescence
const short LunarCraftingStation
const short MartianUniformHelmet
const short ArgonMossBlockWall
const short MartianTableLampItem
const short FishingBobberGlowingStar
const short InfernalWispDye
const short StardustCellMinionShot
const short NebulaArmorBody
Definition GlowMaskID.cs:70
const short DD2ExplosiveTrapT1
const short StardustSpiderBig
const short DD2FlameBurstTowerT1
const short MartianUnifromTorso
const short VortexSoldier
const short ArkhalisShirt_Female
const short StardustSoldier
const short UFOMinion
Definition GlowMaskID.cs:28
const short MartianTableItem
const short MonkStaffT3Item
const short MartianConduitPlatingTile
const short MartianConduitPlatingItem
const short LaserMachinegunItem
const short StardustAxeItem
const short HellButterfly
const short FishingBobberGlowingViolet
const short CapricornMask
const short MartianDoorItem
const short MartianDrone
const short VortexItemHead
const short SolarSolenian
const short ElectrosphereMissile
const short StardustCellSmall
const short MartianTableLamp
const short FloretProtectorFrontTube
const short MartianBathtubItem
const short MeteorDresser
const short VortexHornet
const short LunarHookNebula
const short MeteorBathtub
const short FishingBobberGlowingKrypton
const short CapricornLegs
const short TimelessTravelerHood
const short TreeAshBranches
const short NebulaHeadcrab
const short ShimmerMonolith
const short WallOfFleshGoatMount
const short DD2ExplosiveTrapT2
const short MartianSofaItem
const short MartianSofa
const short WingsVortex
const short WingsNebula
const short DesertGhoulHallow
const short MartianLantern
const short VortexAxe
Definition GlowMaskID.cs:31
const short HiTekSunglasses
const short MartianPlatform
const short VioletMossBrick
const short VortexDrillItem
Definition GlowMaskID.cs:91
const short DesertGhoulCorruption
const short MartianSink
const short MartianHoverCandle
const short EverscreamPet
const short MartianProbe
const short DD2LightningAuraT2
const short StardustJellyfishSmall
const short RainbowMossBlock
const short SolarCrawltipedeBody
const short ArmorStardustHead
const short MartianUniformArmorBodyFemale
const short MartianChestItem
static readonly short Count
const short MeteorBrick
const short ArkhalisWings
const short ArmorStardustBodyFemale
const short ChlorophyteDye
const short StardustChainsawItem
const short MartianPiano
const short NebulaBrain
const short KryptonMossBrick
const short MartianHoverChairItem
const short GroxTheGreatGreaves
const short VolcanoSmall
const short ValhallaKnightHead
const short LaserMachinegun
const short XenonMossBlock
const short NebulaArcanumItemHold
const short VolcanoLarge
const short VortexHornetQueen
const short XenonMossBrick
const short DD2CrystalOrb
const short BetsysWrath
const short SolarCrawltipedeTail
const short StardustCellBig
const short GreenFairyJar
const short VortexRifleman
const short StardustWormBody
const short VortexArmorBodyFemale
Definition GlowMaskID.cs:82
const short LavaflyinaBottle
const short NebulaHammer
Definition GlowMaskID.cs:55
const short DesertGhoulCrimson
const short MeteorDoorOpen
const short NebulaArmorLegs
Definition GlowMaskID.cs:79
const short VoidMonolith
const short ArmorStardustBodyMale
const short ApprenticeDarkArmFlame
const short SpiritFlameItem
const short MeteorPlatform
const short VortexArmorBody
Definition GlowMaskID.cs:67
const short NebulaItemHead
const short CyborgShimmeredParty
const short ArmorStardustArm
const short RainbowMossBrick
const short MartianSinkItem
const short FloretProtectorHelmet
const short ForbiddenSign
const short UnicornWispDye
const short DD2ExplosiveTrapT3
const short LunarHamaxeNebula
const short StardustHammerItem
const short DD2FlameBurstTowerT3
const short GemSquirrel
const short SkeletronPrimePet
const short ShimmerCloakFront
const short MartianDoorClosed
const short MartianDresser
const short MeteorTable
const short BGMartianUFOSmall
const short WingsStardust
const short LaserDrillTip
const short VortexBeaterProj
const short MartianBedItem
const short MartianSaucerCore
const short MartianHoverChair
const short MartianChest
const short LunarHookVortex
const short SpookyWoodMount
const short FishingBobberGlowingLava
const short MartianWalkerCannon
const short PottedLavaPlants
const short GroxTheGreatHelm
const short SolarDrakoMireRider
const short MartianTable
const short MartianPlatformItem
const short DD2DarkMage
const short StardustWormHead
const short NebulaItemLegs
const short BGMartianUFOBig
const short LunarHookSolar
const short DeadlySphere
const short NebulaItemBody
const short DD2SquireBetsySword
const short MagmaSnailCage
const short LunarTowerNebula
const short StardustDrillItem
const short ArkhalisPants_Female
const short ArmorStardustLegs
const short BrainScrambler
const short MartianAstroClockItem
const short StardustDrillProjectile
const short SolarCorite
const short NebulaArcanumItem
const short FishingBobberGlowingXenon
const short FishingBobberGlowingRainbow
const short NebulaSoldier
const short NebulaArmorArm
Definition GlowMaskID.cs:64
const short NebulaPickaxe
Definition GlowMaskID.cs:58
const short MeteorChest
const short LunarHookStardust
const short NebulaChainsawProjectile
Definition GlowMaskID.cs:49
const short SolarCrawltipedeHead
const short LavaMossBlock
const short StardustSpiderSmall
const short MothronWings
const short CultistTabletFront
const short LavaLampTile
const short ChargedBlasterCannon
const short MartianUniformArmorBody
const short MartianEngineer
const short DesertDjinn
const short MartianArmorDye
const short PottedLavaPlantTendrils
const short NebulaArmorBodyFemale
Definition GlowMaskID.cs:85
const short MartianDresserItem
const short MartianChandelier
const short VortexDrillProjectile
Definition GlowMaskID.cs:37
const short MartianTurret
const short SandElemental
const short CultistTabletBack
const short MartianProbeDiode
const short LunarTowerVortex
const short MartianSaucerCannon
const short MoonLordPet
const short MartianAstroClock
const short GroxTheGreatWings
const short DD2LightningAuraT1
const short MartianLanternItem
const short LunarTowerSolar
const short StardustChainsawProjectile
const short MartianHolobookcase
const short MartianHolobookcaseItem
const short SolarDrakoMire
const short ArkhalisPants_Male
const short HiTekSunglassesItem
const short VortexBeaterItem
const short NebulaBeast
const short VortexChainsawItem
Definition GlowMaskID.cs:88
const short MartianBathtub
const short Electrified
const short NebulaBlaze
const short MartianWorkBenchItem
const short VortexArmorLegs
const short MonkStaffT3
const short ShimmerCloakBack
const short ArgonMossBlock
const short BlueFairyJar
const short LunarHamaxeStardust
const short MartianConduitWallItem
const short MartianOfficer
Definition GlowMaskID.cs:61
const short StardustWormTail
const short FairyQueenPet
const short VortexArmorHead
Definition GlowMaskID.cs:73
const short DefendersForge
const short NebulaChainsawItem
Definition GlowMaskID.cs:94
const short ShadowflameApparation
const short HellButterflyJar
const short NebulaDrillProjectile
Definition GlowMaskID.cs:52
const short RainbowMossBlockWall
const short EnchantedNightcrawler
const short VioletMossBlock
const short VortexPickaxe
Definition GlowMaskID.cs:43
const short XenonMossBlockWall
const short TruffleShimmered
const short PumpkingPet
const short DD2WitherBeast
const short JackOLantern
const short ArkhalisHat
const short BrazierSuspended
const short CyborgShimmered
const short VortexItemBody
const short MeteorChair
const short PottedPlants2
const short MartianWorkBench
const short BlackBoltEye
const short MartianLamppostItem
const short HeadlessHorseman
const short KryptonMoss
const short CapricornTail
const short ArkhalisShirt_Male