terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SliderState.cs
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1using System;
5
6namespace UnityEngine
7{
8 [global::Cpp2ILInjected.Token(Token = "0x2000007")]
9 internal class SliderState
10 {
12 [global::Cpp2ILInjected.Token(Token = "0x600002F")]
13 [global::Cpp2ILInjected.Address(RVA = "0x1F98494", Offset = "0x1F98494", Length = "0x8")]
14 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
16 public SliderState()
17 {
18 throw null;
19 }
20 }
21}
class f__AnonymousType0<< Count > j__TPar