terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches

◆ priority

int UnityEngine.AudioSource.priority
set

Definition at line 236 of file AudioSource.cs.

237 {
238 [global::Cpp2ILInjected.Token(Token = "0x6000024")]
239 [global::Cpp2ILInjected.Address(RVA = "0x1F699C4", Offset = "0x1F699C4", Length = "0x44")]
240 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "SoundInstance", Member = ".ctor", MemberParameters = new object[]
241 {
242 "SoundChannel",
243 "SoundDefinition",
244 typeof(float),
245 typeof(float),
246 typeof(float),
247 typeof(bool)
248 }, ReturnType = typeof(void))]
249 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
250 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
251 [MethodImpl(4096)]
252 set;
253 }
class f__AnonymousType0<< Count > j__TPar