terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ loop

bool UnityEngine.AudioSource.loop
set

Definition at line 194 of file AudioSource.cs.

195 {
196 [global::Cpp2ILInjected.Token(Token = "0x6000022")]
197 [global::Cpp2ILInjected.Address(RVA = "0x1F69934", Offset = "0x1F69934", Length = "0x44")]
198 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "SoundInstance", Member = ".ctor", MemberParameters = new object[]
199 {
200 "SoundChannel",
201 "SoundDefinition",
202 typeof(float),
203 typeof(float),
204 typeof(float),
205 typeof(bool)
206 }, ReturnType = typeof(void))]
207 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
208 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
209 [MethodImpl(4096)]
210 set;
211 }
class f__AnonymousType0<< Count > j__TPar