terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TexturePlayableOutput.cs
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1using System;
6
8{
10 [NativeHeader("Runtime/Graphics/Director/TexturePlayableOutput.h")]
11 [StaticAccessor("TexturePlayableOutputBindings", StaticAccessorType.DoubleColon)]
12 [NativeHeader("Runtime/Export/Director/TexturePlayableOutput.bindings.h")]
13 [NativeHeader("Runtime/Graphics/RenderTexture.h")]
14 [global::Cpp2ILInjected.Token(Token = "0x2000145")]
16 {
17 [global::Cpp2ILInjected.Token(Token = "0x4000611")]
18 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
20 }
21}
class f__AnonymousType0<< Count > j__TPar