terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TexturePlayableOutput.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
using
UnityEngine.Playables
;
5
using
UnityEngine.Scripting
;
6
7
namespace
UnityEngine.Experimental.Playables
8
{
9
[
RequiredByNativeCode
]
10
[
NativeHeader
(
"Runtime/Graphics/Director/TexturePlayableOutput.h"
)]
11
[
StaticAccessor
(
"TexturePlayableOutputBindings"
,
StaticAccessorType
.DoubleColon)]
12
[
NativeHeader
(
"Runtime/Export/Director/TexturePlayableOutput.bindings.h"
)]
13
[
NativeHeader
(
"Runtime/Graphics/RenderTexture.h"
)]
14
[global::Cpp2ILInjected.Token(Token =
"0x2000145"
)]
15
public
struct
TexturePlayableOutput
16
{
17
[global::Cpp2ILInjected.Token(Token =
"0x4000611"
)]
18
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x0"
)]
19
private
PlayableOutputHandle
m_Handle
;
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:9
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Experimental.Playables
Definition
CameraPlayable.cs:9
UnityEngine.Playables
Definition
FrameData.cs:5
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine.Experimental.Playables.TexturePlayableOutput.m_Handle
PlayableOutputHandle m_Handle
Definition
TexturePlayableOutput.cs:19
UnityEngine.Experimental.Playables.TexturePlayableOutput
Definition
TexturePlayableOutput.cs:16
UnityEngine.Playables.PlayableOutputHandle
Definition
PlayableOutputHandle.cs:15
source
UnityEngine.CoreModule
UnityEngine
Experimental
Playables
TexturePlayableOutput.cs
Generated by
1.10.0