terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UserStaticState.cs
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1using System;
4
5[global::Cpp2ILInjected.Token(Token = "0x20002D5")]
6public class UserStaticState
7{
8 [global::Cpp2ILInjected.Token(Token = "0x60010B4")]
9 [global::Cpp2ILInjected.Address(RVA = "0xA4C2C4", Offset = "0xA4C2C4", Length = "0x8")]
10 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
11 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
13 {
14 throw null;
15 }
16
17 [global::Cpp2ILInjected.Token(Token = "0x4001FAE")]
19
20 [global::Cpp2ILInjected.Token(Token = "0x4001FAF")]
21 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
23}
class f__AnonymousType0<< Count > j__TPar
LockOnHelperStaticData LockOnHelper
static UserStaticState CurrentlyBound