terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AnimationHumanStream.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
using
UnityEngine.Scripting
;
5
using
UnityEngine.Scripting.APIUpdating
;
6
7
namespace
UnityEngine.Animations
8
{
9
[
NativeHeader
(
"Modules/Animation/Director/AnimationHumanStream.h"
)]
10
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationHumanStream.bindings.h"
)]
11
[
MovedFrom
(
"UnityEngine.Experimental.Animations"
)]
12
[
RequiredByNativeCode
]
13
[global::Cpp2ILInjected.Token(Token =
"0x2000019"
)]
14
public
struct
AnimationHumanStream
15
{
16
[global::Cpp2ILInjected.Token(Token =
"0x4000046"
)]
17
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x0"
)]
18
private
IntPtr
stream
;
19
}
20
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:9
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:6
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
System.IntPtr
Definition
IntPtr.cs:33
UnityEngine.Animations.AnimationHumanStream.stream
IntPtr stream
Definition
AnimationHumanStream.cs:18
UnityEngine.Animations.AnimationHumanStream
Definition
AnimationHumanStream.cs:15
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationHumanStream.cs
Generated by
1.10.0