terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Buttons.cs
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1using System;
3
4namespace Controller
5{
6 [global::Cpp2ILInjected.Token(Token = "0x2000B5D")]
7 public enum Buttons
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x4008D61")]
10 Action1,
11 [global::Cpp2ILInjected.Token(Token = "0x4008D62")]
12 Action2,
13 [global::Cpp2ILInjected.Token(Token = "0x4008D63")]
14 Action3,
15 [global::Cpp2ILInjected.Token(Token = "0x4008D64")]
16 Action4,
17 [global::Cpp2ILInjected.Token(Token = "0x4008D65")]
19 [global::Cpp2ILInjected.Token(Token = "0x4008D66")]
21 [global::Cpp2ILInjected.Token(Token = "0x4008D67")]
23 [global::Cpp2ILInjected.Token(Token = "0x4008D68")]
25 [global::Cpp2ILInjected.Token(Token = "0x4008D69")]
26 Options,
27 [global::Cpp2ILInjected.Token(Token = "0x4008D6A")]
28 Switch,
29 [global::Cpp2ILInjected.Token(Token = "0x4008D6B")]
31 [global::Cpp2ILInjected.Token(Token = "0x4008D6C")]
33 [global::Cpp2ILInjected.Token(Token = "0x4008D6D")]
34 Back,
35 [global::Cpp2ILInjected.Token(Token = "0x4008D6E")]
36 Count
37 }
38}