terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ScriptingUtility.cs
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1using System;
5
6namespace UnityEngine
7{
8 [global::Cpp2ILInjected.Token(Token = "0x20000BB")]
9 internal class ScriptingUtility
10 {
12 [global::Cpp2ILInjected.Token(Token = "0x6000347")]
13 [global::Cpp2ILInjected.Address(RVA = "0x1F7D924", Offset = "0x1F7D924", Length = "0x8")]
14 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15 private static bool IsManagedCodeWorking()
16 {
17 throw null;
18 }
19
20 [global::Cpp2ILInjected.Token(Token = "0x20000BC")]
21 private struct TestClass
22 {
23 [global::Cpp2ILInjected.Token(Token = "0x4000372")]
24 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
25 public int value;
26 }
27 }
28}
class f__AnonymousType0<< Count > j__TPar