terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SpritePackingMode.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x20000E8"
)]
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public
enum
SpritePackingMode
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40003FE"
)]
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Tight
,
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[global::Cpp2ILInjected.Token(Token =
"0x40003FF"
)]
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Rectangle
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.LightType.Rectangle
@ Rectangle
UnityEngine.SpritePackingMode
SpritePackingMode
Definition
SpritePackingMode.cs:8
UnityEngine.SpritePackingMode.Tight
@ Tight
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
SpritePackingMode.cs
Generated by
1.10.0