terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ distance

float UnityEngine.RaycastHit2D.distance
getset

Definition at line 42 of file RaycastHit2D.cs.

43 {
44 [global::Cpp2ILInjected.Token(Token = "0x6000004")]
45 [global::Cpp2ILInjected.Address(RVA = "0x1FA37DC", Offset = "0x1FA37DC", Length = "0x8")]
46 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.GraphicRaycaster", Member = "Raycast", MemberParameters = new object[] { "UnityEngine.EventSystems.PointerEventData", "System.Collections.Generic.List`1<RaycastResult>" }, ReturnType = typeof(void))]
47 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
48 get
49 {
50 throw null;
51 }
52 }
class f__AnonymousType0<< Count > j__TPar