terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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RenderTextureCreationFlags.cs
Go to the documentation of this file.
1using System;
3
4namespace UnityEngine
5{
6 [Flags]
7 [global::Cpp2ILInjected.Token(Token = "0x200006D")]
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x40002C7")]
11 MipMap = 1,
12 [global::Cpp2ILInjected.Token(Token = "0x40002C8")]
14 [global::Cpp2ILInjected.Token(Token = "0x40002C9")]
15 SRGB = 4,
16 [global::Cpp2ILInjected.Token(Token = "0x40002CA")]
17 EyeTexture = 8,
18 [global::Cpp2ILInjected.Token(Token = "0x40002CB")]
20 [global::Cpp2ILInjected.Token(Token = "0x40002CC")]
22 [global::Cpp2ILInjected.Token(Token = "0x40002CD")]
24 [global::Cpp2ILInjected.Token(Token = "0x40002CE")]
26 [global::Cpp2ILInjected.Token(Token = "0x40002CF")]
28 [global::Cpp2ILInjected.Token(Token = "0x40002D0")]
29 BindMS = 2048
30 }
31}