terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IAsset.cs
Go to the documentation of this file.
1using System;
4
5namespace ReLogic.Content
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000B48")]
8 public interface IAsset : IDisposable
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x1700091B")]
12 {
13 [global::Cpp2ILInjected.Token(Token = "0x6005407")]
14 get;
15 }
16
17 [global::Cpp2ILInjected.Token(Token = "0x1700091C")]
19 {
20 [global::Cpp2ILInjected.Token(Token = "0x6005408")]
21 get;
22 }
23
24 [global::Cpp2ILInjected.Token(Token = "0x1700091D")]
25 string Name
26 {
27 [global::Cpp2ILInjected.Token(Token = "0x6005409")]
28 get;
29 }
30
31 [global::Cpp2ILInjected.Token(Token = "0x1700091E")]
33 {
34 [global::Cpp2ILInjected.Token(Token = "0x600540A")]
35 get;
36 }
37
38 [global::Cpp2ILInjected.Token(Token = "0x1700091F")]
40 {
41 [global::Cpp2ILInjected.Token(Token = "0x600540B")]
42 get;
43 }
44
45 [global::Cpp2ILInjected.Token(Token = "0x600540C")]
47 }
48}
IContentSource Source
Definition IAsset.cs:19
AssetState State
Definition IAsset.cs:12