terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TypeNameHandling.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Newtonsoft.Json.Shims
;
4
5
namespace
Newtonsoft.Json
6
{
7
[
Preserve
]
8
[Flags]
9
[global::Cpp2ILInjected.Token(Token =
"0x2000039"
)]
10
public
enum
TypeNameHandling
11
{
12
[global::Cpp2ILInjected.Token(Token =
"0x4000119"
)]
13
None
= 0,
14
[global::Cpp2ILInjected.Token(Token =
"0x400011A"
)]
15
Objects
= 1,
16
[global::Cpp2ILInjected.Token(Token =
"0x400011B"
)]
17
Arrays
= 2,
18
[global::Cpp2ILInjected.Token(Token =
"0x400011C"
)]
19
All
= 3,
20
[global::Cpp2ILInjected.Token(Token =
"0x400011D"
)]
21
Auto
= 4
22
}
23
}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Newtonsoft.Json.Shims
Definition
PreserveAttribute.cs:6
Newtonsoft.Json.TypeNameHandling
TypeNameHandling
Definition
TypeNameHandling.cs:11
Newtonsoft.Json.ObjectCreationHandling.Auto
@ Auto
Newtonsoft.Json.PreserveReferencesHandling.All
@ All
Newtonsoft.Json.PreserveReferencesHandling.Objects
@ Objects
Newtonsoft.Json.PreserveReferencesHandling.Arrays
@ Arrays
Newtonsoft.Json.DateParseHandling.None
@ None
Newtonsoft.Json
Definition
BsonArray.cs:9
System.Xml.Schema.XmlSchemaWhiteSpace.Preserve
@ Preserve
System
Definition
__Il2CppComDelegate.cs:6
source
Newtonsoft.Json
TypeNameHandling.cs
Generated by
1.10.0