terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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HeaderAttribute.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Cpp2ILInjected.CallAnalysis
;
4
5
namespace
UnityEngine
6
{
7
[
AttributeUsage
(
AttributeTargets
.Field, Inherited =
true
, AllowMultiple =
true
)]
8
[global::Cpp2ILInjected.Token(Token =
"0x200008D"
)]
9
public
class
HeaderAttribute
:
PropertyAttribute
10
{
11
[global::Cpp2ILInjected.Token(Token =
"0x6000282"
)]
12
[global::Cpp2ILInjected.Address(RVA =
"0x1F78AB0"
, Offset =
"0x1F78AB0"
, Length =
"0x28"
)]
13
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
14
[global::Cpp2ILInjected.CallAnalysis.Calls(
Type
=
typeof
(
Attribute
), Member =
".ctor"
, ReturnType =
typeof
(
void
))]
15
public
HeaderAttribute
(
string
header
)
16
{
17
throw
null
;
18
}
19
20
[global::Cpp2ILInjected.Token(Token =
"0x4000324"
)]
21
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x10"
)]
22
public
readonly
string
header
;
23
}
24
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Attribute
Definition
Attribute.cs:28
System.Type
Definition
Type.cs:43
UnityEngine.HeaderAttribute.HeaderAttribute
HeaderAttribute(string header)
Definition
HeaderAttribute.cs:15
UnityEngine.HeaderAttribute.header
readonly string header
Definition
HeaderAttribute.cs:22
UnityEngine.HeaderAttribute
Definition
HeaderAttribute.cs:10
UnityEngine.PropertyAttribute
Definition
PropertyAttribute.cs:10
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:9
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
HeaderAttribute.cs
Generated by
1.10.0