terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.IO.Compression.DeflateStream Member List

This is the complete list of members for System.IO.Compression.DeflateStream, including all inherited members.

_activeReadWriteTaskSystem.IO.Streamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
base_streamSystem.IO.Compression.DeflateStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] array, int offset, int count, AsyncCallback asyncCallback, object asyncState)System.IO.Compression.DeflateStreaminline
System::IO::Stream.BeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] array, int offset, int count, AsyncCallback asyncCallback, object asyncState)System.IO.Compression.DeflateStreaminline
System::IO::Stream.BeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
CanReadSystem.IO.Compression.DeflateStream
CanSeekSystem.IO.Compression.DeflateStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.Compression.DeflateStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
DeflateStream(Stream stream, CompressionMode mode)System.IO.Compression.DeflateStreaminline
DeflateStream(Stream stream, CompressionMode mode, bool leaveOpen, int windowsBits)System.IO.Compression.DeflateStreaminlinepackage
DeflateStream(Stream compressedStream, CompressionMode mode, bool leaveOpen, bool gzip)System.IO.Compression.DeflateStreaminlinepackage
Dispose(bool disposing)System.IO.Compression.DeflateStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
disposedSystem.IO.Compression.DeflateStreamprivate
EndRead(IAsyncResult asyncResult)System.IO.Compression.DeflateStreaminline
System::IO::Stream.EndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Compression.DeflateStreaminline
System::IO::Stream.EndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
Finalize()System.IO.Compression.DeflateStreaminlineprotected
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(global::System.Threading.Tasks.Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()System.IO.Compression.DeflateStreaminline
FlushAsync(global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
GetCopyBufferSize()System.IO.Streaminlineprivate
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
leaveOpenSystem.IO.Compression.DeflateStreamprivate
LengthSystem.IO.Compression.DeflateStream
Method_Internal_Static_ValueTask_1_Int32_Task_1_Int32_Byte_Memory_1_Byte_0(global::System.Threading.Tasks.Task< int > readTask, byte[] localBuffer, global::System.Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
modeSystem.IO.Compression.DeflateStreamprivate
nativeSystem.IO.Compression.DeflateStreamprivate
NullSystem.IO.Streamstatic
PositionSystem.IO.Compression.DeflateStream
Read(byte[] array, int offset, int count)System.IO.Compression.DeflateStreaminline
System::IO::Stream.Read(global::System.Span< byte > buffer)System.IO.Streaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadAsync(global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.Streaminlinevirtual
ReadAsyncMemory(Memory< byte > destination, CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinepackage
ReadByte()System.IO.Streaminlinevirtual
ReadCore(Span< byte > destination)System.IO.Compression.DeflateStreaminlinepackage
ReadInternal(byte[] array, int offset, int count)System.IO.Compression.DeflateStreaminlineprivate
ReadMethod(byte[] array, int offset, int count)System.IO.Compression.DeflateStreamprivate
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(global::System.Threading.Tasks.Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin origin)System.IO.Compression.DeflateStreaminline
SetLength(long value)System.IO.Compression.DeflateStreaminline
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
Write(byte[] array, int offset, int count)System.IO.Compression.DeflateStreaminline
System::IO::Stream.Write(global::System.ReadOnlySpan< byte > buffer)System.IO.Streaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.Streaminlinevirtual
WriteAsyncMemory(ReadOnlyMemory< byte > source, CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinepackage
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteCore(ReadOnlySpan< byte > source)System.IO.Compression.DeflateStreaminlinepackage
WriteInternal(byte[] array, int offset, int count)System.IO.Compression.DeflateStreaminlineprivate
WriteMethod(byte[] array, int offset, int count)System.IO.Compression.DeflateStreamprivate
WriteTimeoutSystem.IO.Stream