terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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WaitForSeconds.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.InteropServices
;
3
using
Cpp2ILInjected
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine
7
{
8
[
RequiredByNativeCode
]
9
[global::Cpp2ILInjected.Token(Token =
"0x200009C"
)]
10
[
StructLayout
(0)]
11
public
sealed
class
WaitForSeconds
:
YieldInstruction
12
{
13
[global::Cpp2ILInjected.Token(Token =
"0x4000346"
)]
14
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x10"
)]
15
internal
float
m_Seconds
;
16
}
17
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.WaitForSeconds.m_Seconds
float m_Seconds
Definition
WaitForSeconds.cs:15
UnityEngine.WaitForSeconds
Definition
WaitForSeconds.cs:12
UnityEngine.YieldInstruction
Definition
YieldInstruction.cs:13
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Runtime.InteropServices
Definition
_Activator.cs:5
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
WaitForSeconds.cs
Generated by
1.10.0