terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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XmlSchemaValidationFlags.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Xml.Schema
5
{
6
[Flags]
7
[global::Cpp2ILInjected.Token(
Token
=
"0x2000158"
)]
8
public
enum
XmlSchemaValidationFlags
9
{
10
[global::Cpp2ILInjected.Token(
Token
=
"0x40005C3"
)]
11
None
= 0,
12
[global::Cpp2ILInjected.Token(
Token
=
"0x40005C4"
)]
13
ProcessInlineSchema
= 1,
14
[global::Cpp2ILInjected.Token(
Token
=
"0x40005C5"
)]
15
ProcessSchemaLocation
= 2,
16
[global::Cpp2ILInjected.Token(
Token
=
"0x40005C6"
)]
17
ReportValidationWarnings
= 4,
18
[global::Cpp2ILInjected.Token(
Token
=
"0x40005C7"
)]
19
ProcessIdentityConstraints
= 8,
20
[global::Cpp2ILInjected.Token(
Token
=
"0x40005C8"
)]
21
AllowXmlAttributes
= 16
22
}
23
}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Xml.Schema.SchemaType.None
@ None
System.Xml.Schema.XmlTypeCode.Token
@ Token
System.Xml.Schema.XmlSchemaValidationFlags
XmlSchemaValidationFlags
Definition
XmlSchemaValidationFlags.cs:9
System.Xml.Schema.XmlSchemaValidationFlags.ReportValidationWarnings
@ ReportValidationWarnings
System.Xml.Schema.XmlSchemaValidationFlags.ProcessIdentityConstraints
@ ProcessIdentityConstraints
System.Xml.Schema.XmlSchemaValidationFlags.ProcessSchemaLocation
@ ProcessSchemaLocation
System.Xml.Schema.XmlSchemaValidationFlags.AllowXmlAttributes
@ AllowXmlAttributes
System.Xml.Schema.XmlSchemaValidationFlags.ProcessInlineSchema
@ ProcessInlineSchema
System.Xml.Schema
Definition
BaseValidator.cs:5
System
Definition
__Il2CppComDelegate.cs:6
source
System.Xml
System
Xml
Schema
XmlSchemaValidationFlags.cs
Generated by
1.10.0