terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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LightingSettings.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Cpp2ILInjected.CallAnalysis
;
4
using
UnityEngine.Bindings
;
5
using
UnityEngine.Scripting
;
6
7
namespace
UnityEngine
8
{
9
[
NativeHeader
(
"Runtime/Graphics/LightingSettings.h"
)]
10
[
PreventReadOnlyInstanceModification
]
11
[global::Cpp2ILInjected.Token(Token =
"0x2000083"
)]
12
public
sealed
class
LightingSettings
:
Object
13
{
14
[
RequiredByNativeCode
]
15
[global::Cpp2ILInjected.Token(Token =
"0x600022C"
)]
16
[global::Cpp2ILInjected.Address(RVA =
"0x1F76FD8"
, Offset =
"0x1F76FD8"
, Length =
"0x4"
)]
17
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
18
internal
void
LightingSettingsDontStripMe
()
19
{
20
throw
null
;
21
}
22
}
23
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.LightingSettings.LightingSettingsDontStripMe
void LightingSettingsDontStripMe()
Definition
LightingSettings.cs:18
UnityEngine.LightingSettings
Definition
LightingSettings.cs:13
UnityEngine.Object
Definition
Object.cs:28
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
LightingSettings.cs
Generated by
1.10.0