terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AudioPlayableOutput.cs
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1using System;
6
7namespace UnityEngine.Audio
8{
9 [NativeHeader("Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.h")]
10 [NativeHeader("Modules/Audio/Public/AudioSource.h")]
11 [StaticAccessor("AudioPlayableOutputBindings", StaticAccessorType.DoubleColon)]
13 [NativeHeader("Modules/Audio/Public/Director/AudioPlayableOutput.h")]
14 [global::Cpp2ILInjected.Token(Token = "0x200000B")]
15 public struct AudioPlayableOutput
16 {
17 [global::Cpp2ILInjected.Token(Token = "0x4000009")]
18 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
20 }
21}
class f__AnonymousType0<< Count > j__TPar