terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IMessageSink.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.InteropServices
;
3
using
Cpp2ILInjected
;
4
5
namespace
System.Runtime.Remoting.Messaging
6
{
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[global::System.Runtime.InteropServices.ComVisible(
true
)]
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[global::Cpp2ILInjected.Token(Token =
"0x20003AD"
)]
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public
interface
IMessageSink
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{
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[global::Cpp2ILInjected.Token(Token =
"0x6001E10"
)]
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IMessage
SyncProcessMessage
(
IMessage
msg);
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[global::Cpp2ILInjected.Token(Token =
"0x6001E11"
)]
15
IMessageCtrl
AsyncProcessMessage
(
IMessage
msg,
IMessageSink
replySink
);
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Runtime.Remoting.Messaging.IMessageCtrl
Definition
IMessageCtrl.cs:10
System.Runtime.Remoting.Messaging.IMessageSink.SyncProcessMessage
IMessage SyncProcessMessage(IMessage msg)
System.Runtime.Remoting.Messaging.IMessageSink.AsyncProcessMessage
IMessageCtrl AsyncProcessMessage(IMessage msg, IMessageSink replySink)
System.Runtime.Remoting.Messaging.IMessageSink
Definition
IMessageSink.cs:10
System.Runtime.Remoting.Messaging.IMessage
Definition
IMessage.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Runtime.InteropServices
Definition
_Activator.cs:5
System.Runtime.Remoting.Messaging
Definition
ArgInfo.cs:7
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Runtime
Remoting
Messaging
IMessageSink.cs
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