terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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sleepTimeout
int UnityEngine.Screen.sleepTimeout
set
Definition at line
129
of file
Screen.cs
.
130
{
131
[global::Cpp2ILInjected.Token(Token =
"0x600018E"
)]
132
[global::Cpp2ILInjected.Address(RVA =
"0x1F73E48"
, Offset =
"0x1F73E48"
, Length =
"0x3C"
)]
133
[global::Cpp2ILInjected.CallAnalysis.CalledBy(
Type
=
"XNAUnityRunner"
, Member =
"Awake"
, ReturnType =
typeof
(
void
))]
134
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
135
[global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
136
[
MethodImpl
(4096)]
137
set
;
138
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Type
Definition
Type.cs:43
UnityEngine
Screen
Generated by
1.10.0