terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ sleepTimeout

int UnityEngine.Screen.sleepTimeout
set

Definition at line 129 of file Screen.cs.

130 {
131 [global::Cpp2ILInjected.Token(Token = "0x600018E")]
132 [global::Cpp2ILInjected.Address(RVA = "0x1F73E48", Offset = "0x1F73E48", Length = "0x3C")]
133 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "XNAUnityRunner", Member = "Awake", ReturnType = typeof(void))]
134 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
135 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
136 [MethodImpl(4096)]
137 set;
138 }
class f__AnonymousType0<< Count > j__TPar