terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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LiquidID.cs
Go to the documentation of this file.
1using System;
4
5namespace Terraria.ID
6{
7 [global::Cpp2ILInjected.Token(Token = "0x20005D7")]
8 public static class LiquidID
9 {
10 // Note: this type is marked as 'beforefieldinit'.
11 [global::Cpp2ILInjected.Token(Token = "0x600355C")]
12 [global::Cpp2ILInjected.Address(RVA = "0x13C25F4", Offset = "0x13C25F4", Length = "0x4C")]
13 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
14 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
16 static LiquidID()
17 {
18 throw null;
19 }
20
21 [global::Cpp2ILInjected.Token(Token = "0x4006406")]
22 public const short Water = 0;
23
24 [global::Cpp2ILInjected.Token(Token = "0x4006407")]
25 public const short Lava = 1;
26
27 [global::Cpp2ILInjected.Token(Token = "0x4006408")]
28 public const short Honey = 2;
29
30 [global::Cpp2ILInjected.Token(Token = "0x4006409")]
31 public const short Shimmer = 3;
32
33 [global::Cpp2ILInjected.Token(Token = "0x400640A")]
34 public static readonly short Count;
35 }
36}
class f__AnonymousType0<< Count > j__TPar
const short Water
Definition LiquidID.cs:22
const short Shimmer
Definition LiquidID.cs:31
const short Honey
Definition LiquidID.cs:28
static readonly short Count
Definition LiquidID.cs:34
const short Lava
Definition LiquidID.cs:25