terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
IMask.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.ComponentModel
;
3
using
Cpp2ILInjected
;
4
5
namespace
UnityEngine.UI
6
{
7
[
Obsolete
(
"Not supported anymore."
,
true
)]
8
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
9
[global::Cpp2ILInjected.Token(Token =
"0x200002A"
)]
10
public
interface
IMask
11
{
12
[global::Cpp2ILInjected.Token(Token =
"0x6000184"
)]
13
bool
Enabled
();
14
15
[global::Cpp2ILInjected.Token(Token =
"0x17000066"
)]
16
RectTransform
rectTransform
17
{
18
[global::Cpp2ILInjected.Token(Token =
"0x6000185"
)]
19
get
;
20
}
21
}
22
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.RectTransform
Definition
RectTransform.cs:15
UnityEngine.UI.IMask.rectTransform
RectTransform rectTransform
Definition
IMask.cs:17
UnityEngine.UI.IMask.Enabled
bool Enabled()
UnityEngine.UI.IMask
Definition
IMask.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.ComponentModel.EditorBrowsableState
EditorBrowsableState
Definition
EditorBrowsableState.cs:8
System.ComponentModel
Definition
AddingNewEventArgs.cs:9
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.UI
Definition
AnimationTriggers.cs:7
source
UnityEngine.UI
UnityEngine
UI
IMask.cs
Generated by
1.10.0