terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ThreadState.cs
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1using System;
3
4namespace System.Threading
5{
6 [global::System.Flags]
7 [global::Cpp2ILInjected.Token(Token = "0x20001C4")]
8 public enum ThreadState
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x400090A")]
11 Running = 0,
12 [global::Cpp2ILInjected.Token(Token = "0x400090B")]
13 StopRequested = 1,
14 [global::Cpp2ILInjected.Token(Token = "0x400090C")]
16 [global::Cpp2ILInjected.Token(Token = "0x400090D")]
17 Background = 4,
18 [global::Cpp2ILInjected.Token(Token = "0x400090E")]
19 Unstarted = 8,
20 [global::Cpp2ILInjected.Token(Token = "0x400090F")]
21 Stopped = 16,
22 [global::Cpp2ILInjected.Token(Token = "0x4000910")]
23 WaitSleepJoin = 32,
24 [global::Cpp2ILInjected.Token(Token = "0x4000911")]
25 Suspended = 64,
26 [global::Cpp2ILInjected.Token(Token = "0x4000912")]
27 AbortRequested = 128,
28 [global::Cpp2ILInjected.Token(Token = "0x4000913")]
29 Aborted = 256
30 }
31}