| _chestPositions | ThreadedRenderManager.RenderThreadInstance | |
| _diff | ThreadedRenderManager.RenderThreadInstance | private |
| _displayDollTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
| _firstTileX | ThreadedRenderManager.RenderThreadInstance | private |
| _firstTileY | ThreadedRenderManager.RenderThreadInstance | private |
| _foodPlatterTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
| _forRenderTargets | ThreadedRenderManager.RenderThreadInstance | private |
| _hatRackTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
| _index | ThreadedRenderManager.RenderThreadInstance | private |
| _intoRenderTargets | ThreadedRenderManager.RenderThreadInstance | private |
| _itemFrameTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
| _lastTileX | ThreadedRenderManager.RenderThreadInstance | private |
| _lastTileY | ThreadedRenderManager.RenderThreadInstance | private |
| _offSet | ThreadedRenderManager.RenderThreadInstance | private |
| _scannerTileX | ThreadedRenderManager.RenderThreadInstance | private |
| _scannerTileY | ThreadedRenderManager.RenderThreadInstance | private |
| _screenPosition | ThreadedRenderManager.RenderThreadInstance | private |
| _solidLayer | ThreadedRenderManager.RenderThreadInstance | private |
| _task | ThreadedRenderManager.RenderThreadInstance | private |
| _trainingDummyTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
| _waterStyleOverride | ThreadedRenderManager.RenderThreadInstance | private |
| _weaponRackTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
| Active | ThreadedRenderManager.RenderThreadInstance | |
| BlurPass1(LightMap parent, int start, int end) | ThreadedRenderManager.RenderThreadInstance | inline |
| BlurPass2(LightMap parent, int start, int end) | ThreadedRenderManager.RenderThreadInstance | inline |
| Complete | ThreadedRenderManager.RenderThreadInstance | |
| completeEvent | ThreadedRenderManager.RenderThreadInstance | |
| DrawCurrentBackground(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset) | ThreadedRenderManager.RenderThreadInstance | inline |
| DrawMagmaLayer(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset) | ThreadedRenderManager.RenderThreadInstance | inline |
| DrawRockLayer(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset) | ThreadedRenderManager.RenderThreadInstance | inline |
| DrawTask enum name | ThreadedRenderManager.RenderThreadInstance | private |
| DrawThread() | ThreadedRenderManager.RenderThreadInstance | inline |
| DrawTiles(TileDrawing parent, Microsoft.Xna.Framework.Vector2 screenPosition, Microsoft.Xna.Framework.Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | ThreadedRenderManager.RenderThreadInstance | inline |
| DrawWalls(WallDrawing parent, Microsoft.Xna.Framework.Vector2 screenPosition, Microsoft.Xna.Framework.Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY) | ThreadedRenderManager.RenderThreadInstance | inline |
| ExportTo(TileLightScanner scanner, int startX, int startY, int endX, int endY, int lightStartX, int lightStartY, LightMap outputMap) | ThreadedRenderManager.RenderThreadInstance | inline |
| ExportToMinimap(LightingEngine parent, int firstTileX, int firstTileY, int lastTileX, int lastTileY) | ThreadedRenderManager.RenderThreadInstance | inline |
| lightingEngine | ThreadedRenderManager.RenderThreadInstance | |
| lightingMap | ThreadedRenderManager.RenderThreadInstance | |
| RenderThreadInstance(int index) | ThreadedRenderManager.RenderThreadInstance | inline |
| RestartThread() | ThreadedRenderManager.RenderThreadInstance | inline |
| Running | ThreadedRenderManager.RenderThreadInstance | |
| spriteBatch | ThreadedRenderManager.RenderThreadInstance | |
| spriteBatch2 | ThreadedRenderManager.RenderThreadInstance | |
| startEvent | ThreadedRenderManager.RenderThreadInstance | private |
| state | ThreadedRenderManager.RenderThreadInstance | private |
| ThreadHandle | ThreadedRenderManager.RenderThreadInstance | |
| tileBatch | ThreadedRenderManager.RenderThreadInstance | |
| tileDrawing | ThreadedRenderManager.RenderThreadInstance | |
| tileScanner | ThreadedRenderManager.RenderThreadInstance | |
| wallDrawing | ThreadedRenderManager.RenderThreadInstance | |
| waterRenderer | ThreadedRenderManager.RenderThreadInstance | |