terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ThreadedRenderManager.RenderThreadInstance Member List

This is the complete list of members for ThreadedRenderManager.RenderThreadInstance, including all inherited members.

_chestPositionsThreadedRenderManager.RenderThreadInstance
_diffThreadedRenderManager.RenderThreadInstanceprivate
_displayDollTileEntityPositionsThreadedRenderManager.RenderThreadInstance
_firstTileXThreadedRenderManager.RenderThreadInstanceprivate
_firstTileYThreadedRenderManager.RenderThreadInstanceprivate
_foodPlatterTileEntityPositionsThreadedRenderManager.RenderThreadInstance
_forRenderTargetsThreadedRenderManager.RenderThreadInstanceprivate
_hatRackTileEntityPositionsThreadedRenderManager.RenderThreadInstance
_indexThreadedRenderManager.RenderThreadInstanceprivate
_intoRenderTargetsThreadedRenderManager.RenderThreadInstanceprivate
_itemFrameTileEntityPositionsThreadedRenderManager.RenderThreadInstance
_lastTileXThreadedRenderManager.RenderThreadInstanceprivate
_lastTileYThreadedRenderManager.RenderThreadInstanceprivate
_offSetThreadedRenderManager.RenderThreadInstanceprivate
_scannerTileXThreadedRenderManager.RenderThreadInstanceprivate
_scannerTileYThreadedRenderManager.RenderThreadInstanceprivate
_screenPositionThreadedRenderManager.RenderThreadInstanceprivate
_solidLayerThreadedRenderManager.RenderThreadInstanceprivate
_taskThreadedRenderManager.RenderThreadInstanceprivate
_trainingDummyTileEntityPositionsThreadedRenderManager.RenderThreadInstance
_waterStyleOverrideThreadedRenderManager.RenderThreadInstanceprivate
_weaponRackTileEntityPositionsThreadedRenderManager.RenderThreadInstance
ActiveThreadedRenderManager.RenderThreadInstance
BlurPass1(LightMap parent, int start, int end)ThreadedRenderManager.RenderThreadInstanceinline
BlurPass2(LightMap parent, int start, int end)ThreadedRenderManager.RenderThreadInstanceinline
CompleteThreadedRenderManager.RenderThreadInstance
completeEventThreadedRenderManager.RenderThreadInstance
DrawCurrentBackground(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset)ThreadedRenderManager.RenderThreadInstanceinline
DrawMagmaLayer(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset)ThreadedRenderManager.RenderThreadInstanceinline
DrawRockLayer(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset)ThreadedRenderManager.RenderThreadInstanceinline
DrawTask enum nameThreadedRenderManager.RenderThreadInstanceprivate
DrawThread()ThreadedRenderManager.RenderThreadInstanceinline
DrawTiles(TileDrawing parent, Microsoft.Xna.Framework.Vector2 screenPosition, Microsoft.Xna.Framework.Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)ThreadedRenderManager.RenderThreadInstanceinline
DrawWalls(WallDrawing parent, Microsoft.Xna.Framework.Vector2 screenPosition, Microsoft.Xna.Framework.Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY)ThreadedRenderManager.RenderThreadInstanceinline
ExportTo(TileLightScanner scanner, int startX, int startY, int endX, int endY, int lightStartX, int lightStartY, LightMap outputMap)ThreadedRenderManager.RenderThreadInstanceinline
ExportToMinimap(LightingEngine parent, int firstTileX, int firstTileY, int lastTileX, int lastTileY)ThreadedRenderManager.RenderThreadInstanceinline
lightingEngineThreadedRenderManager.RenderThreadInstance
lightingMapThreadedRenderManager.RenderThreadInstance
RenderThreadInstance(int index)ThreadedRenderManager.RenderThreadInstanceinline
RestartThread()ThreadedRenderManager.RenderThreadInstanceinline
RunningThreadedRenderManager.RenderThreadInstance
spriteBatchThreadedRenderManager.RenderThreadInstance
spriteBatch2ThreadedRenderManager.RenderThreadInstance
startEventThreadedRenderManager.RenderThreadInstanceprivate
stateThreadedRenderManager.RenderThreadInstanceprivate
ThreadHandleThreadedRenderManager.RenderThreadInstance
tileBatchThreadedRenderManager.RenderThreadInstance
tileDrawingThreadedRenderManager.RenderThreadInstance
tileScannerThreadedRenderManager.RenderThreadInstance
wallDrawingThreadedRenderManager.RenderThreadInstance
waterRendererThreadedRenderManager.RenderThreadInstance