_chestPositions | ThreadedRenderManager.RenderThreadInstance | |
_diff | ThreadedRenderManager.RenderThreadInstance | private |
_displayDollTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
_firstTileX | ThreadedRenderManager.RenderThreadInstance | private |
_firstTileY | ThreadedRenderManager.RenderThreadInstance | private |
_foodPlatterTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
_forRenderTargets | ThreadedRenderManager.RenderThreadInstance | private |
_hatRackTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
_index | ThreadedRenderManager.RenderThreadInstance | private |
_intoRenderTargets | ThreadedRenderManager.RenderThreadInstance | private |
_itemFrameTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
_lastTileX | ThreadedRenderManager.RenderThreadInstance | private |
_lastTileY | ThreadedRenderManager.RenderThreadInstance | private |
_offSet | ThreadedRenderManager.RenderThreadInstance | private |
_scannerTileX | ThreadedRenderManager.RenderThreadInstance | private |
_scannerTileY | ThreadedRenderManager.RenderThreadInstance | private |
_screenPosition | ThreadedRenderManager.RenderThreadInstance | private |
_solidLayer | ThreadedRenderManager.RenderThreadInstance | private |
_task | ThreadedRenderManager.RenderThreadInstance | private |
_trainingDummyTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
_waterStyleOverride | ThreadedRenderManager.RenderThreadInstance | private |
_weaponRackTileEntityPositions | ThreadedRenderManager.RenderThreadInstance | |
Active | ThreadedRenderManager.RenderThreadInstance | |
BlurPass1(LightMap parent, int start, int end) | ThreadedRenderManager.RenderThreadInstance | inline |
BlurPass2(LightMap parent, int start, int end) | ThreadedRenderManager.RenderThreadInstance | inline |
Complete | ThreadedRenderManager.RenderThreadInstance | |
completeEvent | ThreadedRenderManager.RenderThreadInstance | |
DrawCurrentBackground(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset) | ThreadedRenderManager.RenderThreadInstance | inline |
DrawMagmaLayer(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset) | ThreadedRenderManager.RenderThreadInstance | inline |
DrawRockLayer(int bgStartX, int bgstartY, int bgLoops, int byLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset) | ThreadedRenderManager.RenderThreadInstance | inline |
DrawTask enum name | ThreadedRenderManager.RenderThreadInstance | private |
DrawThread() | ThreadedRenderManager.RenderThreadInstance | inline |
DrawTiles(TileDrawing parent, Microsoft.Xna.Framework.Vector2 screenPosition, Microsoft.Xna.Framework.Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY, bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1) | ThreadedRenderManager.RenderThreadInstance | inline |
DrawWalls(WallDrawing parent, Microsoft.Xna.Framework.Vector2 screenPosition, Microsoft.Xna.Framework.Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY) | ThreadedRenderManager.RenderThreadInstance | inline |
ExportTo(TileLightScanner scanner, int startX, int startY, int endX, int endY, int lightStartX, int lightStartY, LightMap outputMap) | ThreadedRenderManager.RenderThreadInstance | inline |
ExportToMinimap(LightingEngine parent, int firstTileX, int firstTileY, int lastTileX, int lastTileY) | ThreadedRenderManager.RenderThreadInstance | inline |
lightingEngine | ThreadedRenderManager.RenderThreadInstance | |
lightingMap | ThreadedRenderManager.RenderThreadInstance | |
RenderThreadInstance(int index) | ThreadedRenderManager.RenderThreadInstance | inline |
RestartThread() | ThreadedRenderManager.RenderThreadInstance | inline |
Running | ThreadedRenderManager.RenderThreadInstance | |
spriteBatch | ThreadedRenderManager.RenderThreadInstance | |
spriteBatch2 | ThreadedRenderManager.RenderThreadInstance | |
startEvent | ThreadedRenderManager.RenderThreadInstance | private |
state | ThreadedRenderManager.RenderThreadInstance | private |
ThreadHandle | ThreadedRenderManager.RenderThreadInstance | |
tileBatch | ThreadedRenderManager.RenderThreadInstance | |
tileDrawing | ThreadedRenderManager.RenderThreadInstance | |
tileScanner | ThreadedRenderManager.RenderThreadInstance | |
wallDrawing | ThreadedRenderManager.RenderThreadInstance | |
waterRenderer | ThreadedRenderManager.RenderThreadInstance | |