terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ AsyncWaitHandle

WaitHandle System.Net.LazyAsyncResult.AsyncWaitHandle
getset

Implements System.IAsyncResult.

Definition at line 169 of file LazyAsyncResult.cs.

170 {
171 [global::Cpp2ILInjected.Token(Token = "0x6000C1A")]
172 [global::Cpp2ILInjected.Address(RVA = "0x1F261C8", Offset = "0x1F261C8", Length = "0xA4")]
173 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
174 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
175 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Interlocked), Member = "CompareExchange", MemberParameters = new object[]
176 {
177 typeof(ref int),
178 typeof(int),
179 typeof(int)
180 }, ReturnType = typeof(int))]
181 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(LazyAsyncResult), Member = "LazilyCreateEvent", MemberParameters = new object[] { typeof(ref ManualResetEvent) }, ReturnType = typeof(bool))]
182 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
183 get
184 {
185 throw null;
186 }
187 }
class f__AnonymousType0<< Count > j__TPar
LazyAsyncResult(object myObject, object myState, AsyncCallback myCallBack)