terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ICustomMarshaler.cs
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1using System;
3
5{
6 [global::Cpp2ILInjected.Token(Token = "0x2000436")]
7 public interface ICustomMarshaler
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x6002161")]
11
12 [global::Cpp2ILInjected.Token(Token = "0x6002162")]
13 global::System.IntPtr MarshalManagedToNative(object ManagedObj);
14
15 [global::Cpp2ILInjected.Token(Token = "0x6002163")]
16 void CleanUpNativeData(global::System.IntPtr pNativeData);
17
18 [global::Cpp2ILInjected.Token(Token = "0x6002164")]
20
21 [global::Cpp2ILInjected.Token(Token = "0x6002165")]
23 }
24}
class f__AnonymousType0<< Count > j__TPar
global::System.IntPtr MarshalManagedToNative(object ManagedObj)
object MarshalNativeToManaged(global::System.IntPtr pNativeData)
void CleanUpNativeData(global::System.IntPtr pNativeData)