terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IDynamicMessageSink.cs
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1using System;
5
7{
8 [global::System.Runtime.InteropServices.ComVisible(true)]
9 [global::Cpp2ILInjected.Token(Token = "0x2000373")]
10 public interface IDynamicMessageSink
11 {
12 [global::Cpp2ILInjected.Token(Token = "0x6001D1A")]
13 void ProcessMessageFinish(global::System.Runtime.Remoting.Messaging.IMessage replyMsg, bool bCliSide, bool bAsync);
14
15 [global::Cpp2ILInjected.Token(Token = "0x6001D1B")]
16 void ProcessMessageStart(global::System.Runtime.Remoting.Messaging.IMessage reqMsg, bool bCliSide, bool bAsync);
17 }
18}
class f__AnonymousType0<< Count > j__TPar
void ProcessMessageStart(global::System.Runtime.Remoting.Messaging.IMessage reqMsg, bool bCliSide, bool bAsync)
void ProcessMessageFinish(global::System.Runtime.Remoting.Messaging.IMessage replyMsg, bool bCliSide, bool bAsync)