terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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INotificationReceiver.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Scripting
;
4
5
namespace
UnityEngine.Playables
6
{
7
[
RequiredByNativeCode
]
8
[global::Cpp2ILInjected.Token(Token =
"0x2000152"
)]
9
public
interface
INotificationReceiver
10
{
11
[
RequiredByNativeCode
]
12
[global::Cpp2ILInjected.Token(Token =
"0x600064F"
)]
13
void
OnNotify
(
Playable
origin,
INotification
notification
,
object
context);
14
}
15
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.Playables.INotificationReceiver.OnNotify
void OnNotify(Playable origin, INotification notification, object context)
UnityEngine.Playables.INotificationReceiver
Definition
INotificationReceiver.cs:10
UnityEngine.Playables.INotification
Definition
INotification.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Playables
Definition
FrameData.cs:5
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine.Playables.Playable
Definition
Playable.cs:12
source
UnityEngine.CoreModule
UnityEngine
Playables
INotificationReceiver.cs
Generated by
1.10.0