terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Vector3 Member List

This is the complete list of members for UnityEngine.Vector3, including all inherited members.

backUnityEngine.Vector3static
backVectorUnityEngine.Vector3privatestatic
Cross(Vector3 lhs, Vector3 rhs)UnityEngine.Vector3inlinestatic
Distance(Vector3 a, Vector3 b)UnityEngine.Vector3inlinestatic
Dot(Vector3 lhs, Vector3 rhs)UnityEngine.Vector3inlinestatic
downUnityEngine.Vector3static
downVectorUnityEngine.Vector3privatestatic
Equals(object other)UnityEngine.Vector3inline
Equals(Vector3 other)UnityEngine.Vector3inline
IEquatable< Vector3 >.Equals(T other)System.IEquatable< Vector3 >
forwardUnityEngine.Vector3static
forwardVectorUnityEngine.Vector3privatestatic
GetHashCode()UnityEngine.Vector3inline
kEpsilonUnityEngine.Vector3static
kEpsilonNormalSqrtUnityEngine.Vector3static
leftUnityEngine.Vector3static
leftVectorUnityEngine.Vector3privatestatic
Lerp(Vector3 a, Vector3 b, float t)UnityEngine.Vector3inlinestatic
Magnitude(Vector3 vector)UnityEngine.Vector3inlinestatic
magnitudeUnityEngine.Vector3
Max(Vector3 lhs, Vector3 rhs)UnityEngine.Vector3inlinestatic
Min(Vector3 lhs, Vector3 rhs)UnityEngine.Vector3inlinestatic
MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta)UnityEngine.Vector3inlinestatic
negativeInfinityVectorUnityEngine.Vector3privatestatic
Normalize(Vector3 value)UnityEngine.Vector3inlinestatic
normalizedUnityEngine.Vector3
oneUnityEngine.Vector3static
oneVectorUnityEngine.Vector3privatestatic
operator!=(Vector3 lhs, Vector3 rhs)UnityEngine.Vector3inlinestatic
operator*(Vector3 a, float d)UnityEngine.Vector3inlinestatic
operator*(float d, Vector3 a)UnityEngine.Vector3inlinestatic
operator+(Vector3 a, Vector3 b)UnityEngine.Vector3inlinestatic
operator-(Vector3 a, Vector3 b)UnityEngine.Vector3inlinestatic
operator-(Vector3 a)UnityEngine.Vector3inlinestatic
operator/(Vector3 a, float d)UnityEngine.Vector3inlinestatic
operator==(Vector3 lhs, Vector3 rhs)UnityEngine.Vector3inlinestatic
positiveInfinityVectorUnityEngine.Vector3privatestatic
rightUnityEngine.Vector3static
rightVectorUnityEngine.Vector3privatestatic
Scale(Vector3 a, Vector3 b)UnityEngine.Vector3inlinestatic
sqrMagnitudeUnityEngine.Vector3
this[int index]UnityEngine.Vector3
ToString()UnityEngine.Vector3inline
ToString(string format, IFormatProvider formatProvider)UnityEngine.Vector3inline
System::IFormattable.ToString(string format, global::System.IFormatProvider formatProvider)System.IFormattable
upUnityEngine.Vector3static
upVectorUnityEngine.Vector3privatestatic
Vector3(float x, float y, float z)UnityEngine.Vector3inline
Vector3(float x, float y)UnityEngine.Vector3inline
Vector3()UnityEngine.Vector3inlinestatic
xUnityEngine.Vector3
yUnityEngine.Vector3
zUnityEngine.Vector3
zeroUnityEngine.Vector3static
zeroVectorUnityEngine.Vector3privatestatic