terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ spotAngle

float UnityEngine.Light.spotAngle
getset

Definition at line 110 of file Light.cs.

111 {
112 [global::Cpp2ILInjected.Token(Token = "0x6000096")]
113 [global::Cpp2ILInjected.Address(RVA = "0x1F6CF10", Offset = "0x1F6CF10", Length = "0x3C")]
114 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(LightmapperUtils), Member = "ExtractInnerCone", MemberParameters = new object[] { typeof(Light) }, ReturnType = typeof(float))]
115 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(LightmapperUtils), Member = "Extract", MemberParameters = new object[]
116 {
117 typeof(Light),
119 }, ReturnType = typeof(void))]
120 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
121 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
122 [MethodImpl(4096)]
123 get;
124 }
class f__AnonymousType0<< Count > j__TPar