terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ bounceIntensity

float UnityEngine.Light.bounceIntensity
getset

Definition at line 228 of file Light.cs.

229 {
230 [global::Cpp2ILInjected.Token(Token = "0x600009B")]
231 [global::Cpp2ILInjected.Address(RVA = "0x1F6D09C", Offset = "0x1F6D09C", Length = "0x3C")]
232 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(LightmapperUtils), Member = "ExtractIndirect", MemberParameters = new object[] { typeof(Light) }, ReturnType = typeof(LinearColor))]
233 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
234 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
235 [MethodImpl(4096)]
236 get;
237 }
class f__AnonymousType0<< Count > j__TPar