terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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LoadHint.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Runtime.CompilerServices
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{
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[global::Cpp2ILInjected.Token(Token =
"0x2000497"
)]
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[global::System.Serializable]
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public
enum
LoadHint
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40012E0"
)]
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Default
,
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[global::Cpp2ILInjected.Token(Token =
"0x40012E1"
)]
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Always
,
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[global::Cpp2ILInjected.Token(Token =
"0x40012E2"
)]
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Sometimes
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Runtime.CompilerServices.LoadHint
LoadHint
Definition
LoadHint.cs:9
System.Runtime.CompilerServices.LoadHint.Sometimes
@ Sometimes
System.Runtime.CompilerServices.LoadHint.Always
@ Always
System.Runtime.CompilerServices.LoadHint.Default
@ Default
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:6
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Runtime
CompilerServices
LoadHint.cs
Generated by
1.10.0