terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TimeoutHelper.cs
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1using System;
4
5namespace System.Threading
6{
7 [global::Cpp2ILInjected.Token(Token = "0x20001CF")]
8 internal static class TimeoutHelper
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x6001101")]
11 [global::Cpp2ILInjected.Address(RVA = "0x1C95D64", Offset = "0x1C95D64", Length = "0x8")]
12 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
13 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(global::System.Environment), Member = "get_TickCount", ReturnType = typeof(int))]
14 public static uint GetTime()
15 {
16 throw null;
17 }
18
19 [global::Cpp2ILInjected.Token(Token = "0x6001102")]
20 [global::Cpp2ILInjected.Address(RVA = "0x1C95E14", Offset = "0x1C95E14", Length = "0x3C")]
21 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
22 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
23 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(global::System.Environment), Member = "get_TickCount", ReturnType = typeof(int))]
25 {
26 throw null;
27 }
28 }
29}
class f__AnonymousType0<< Count > j__TPar
static int UpdateTimeOut(uint startTime, int originalWaitMillisecondsTimeout)