terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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WaitForEndOfFrame.cs
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1using System;
5
6namespace UnityEngine
7{
9 [global::Cpp2ILInjected.Token(Token = "0x2000099")]
10 public sealed class WaitForEndOfFrame : YieldInstruction
11 {
12 [global::Cpp2ILInjected.Token(Token = "0x60002AD")]
13 [global::Cpp2ILInjected.Address(RVA = "0x1F79820", Offset = "0x1F79820", Length = "0x8")]
14 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "InControl.TouchManager.<UpdateScreenSizeAtEndOfFrame>d__28", Member = "MoveNext", ReturnType = typeof(bool))]
15 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.Scrollbar.<ClickRepeat>d__58", Member = "MoveNext", ReturnType = typeof(bool))]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
17 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
19 {
20 throw null;
21 }
22 }
23}
class f__AnonymousType0<< Count > j__TPar