terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ effectDistance

Vector2 UnityEngine.UI.Shadow.effectDistance
getset

Definition at line 50 of file Shadow.cs.

51 {
52 [global::Cpp2ILInjected.Token(Token = "0x6000535")]
53 [global::Cpp2ILInjected.Address(RVA = "0x1FE2C10", Offset = "0x1FE2C10", Length = "0x8")]
54 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
55 get
56 {
57 throw null;
58 }
59 [global::Cpp2ILInjected.Token(Token = "0x6000536")]
60 [global::Cpp2ILInjected.Address(RVA = "0x1FE2C18", Offset = "0x1FE2C18", Length = "0xFC")]
61 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
62 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
63 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BaseMeshEffect), Member = "get_graphic", ReturnType = typeof(Graphic))]
64 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Object), Member = "op_Inequality", MemberParameters = new object[]
65 {
68 }, ReturnType = typeof(bool))]
69 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
70 set
71 {
72 throw null;
73 }
74 }
class f__AnonymousType0<< Count > j__TPar