terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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BiomeConversionID.cs
Go to the documentation of this file.
1using System;
3
4namespace Terraria.ID
5{
6 [global::Cpp2ILInjected.Token(Token = "0x20005B6")]
7 public static class BiomeConversionID
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x40045A1")]
10 public const int Purity = 0;
11
12 [global::Cpp2ILInjected.Token(Token = "0x40045A2")]
13 public const int Corruption = 1;
14
15 [global::Cpp2ILInjected.Token(Token = "0x40045A3")]
16 public const int Hallow = 2;
17
18 [global::Cpp2ILInjected.Token(Token = "0x40045A4")]
19 public const int GlowingMushroom = 3;
20
21 [global::Cpp2ILInjected.Token(Token = "0x40045A5")]
22 public const int Crimson = 4;
23
24 [global::Cpp2ILInjected.Token(Token = "0x40045A6")]
25 public const int Sand = 5;
26
27 [global::Cpp2ILInjected.Token(Token = "0x40045A7")]
28 public const int Snow = 6;
29
30 [global::Cpp2ILInjected.Token(Token = "0x40045A8")]
31 public const int Dirt = 7;
32 }
33}