terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
ExecuteAlways.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Cpp2ILInjected.CallAnalysis
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine
7
{
8
[
UsedByNativeCode
]
9
[global::Cpp2ILInjected.Token(Token =
"0x20000B3"
)]
10
public
sealed
class
ExecuteAlways
:
Attribute
11
{
12
[global::Cpp2ILInjected.Token(Token =
"0x6000322"
)]
13
[global::Cpp2ILInjected.Address(RVA =
"0x1F7CCD0"
, Offset =
"0x1F7CCD0"
, Length =
"0x8"
)]
14
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15
[global::Cpp2ILInjected.CallAnalysis.Calls(
Type
=
typeof
(
Attribute
), Member =
".ctor"
, ReturnType =
typeof
(
void
))]
16
public
ExecuteAlways
()
17
{
18
throw
null
;
19
}
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Attribute
Definition
Attribute.cs:28
System.Type
Definition
Type.cs:43
UnityEngine.ExecuteAlways.ExecuteAlways
ExecuteAlways()
Definition
ExecuteAlways.cs:16
UnityEngine.ExecuteAlways
Definition
ExecuteAlways.cs:11
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
ExecuteAlways.cs
Generated by
1.10.0