terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Text.UTF8Encoding.UTF8Encoder Member List

This is the complete list of members for System.Text.UTF8Encoding.UTF8Encoder, including all inherited members.

_charLeftOverSystem.Text.EncoderNLSpackage
_charsUsedSystem.Text.EncoderNLSpackage
_encodingSystem.Text.EncoderNLSprivate
_fallbackSystem.Text.Encoderpackage
_fallbackBufferSystem.Text.Encoderpackage
_mustFlushSystem.Text.EncoderNLSprivate
_throwOnOverflowSystem.Text.EncoderNLSpackage
ClearMustFlush()System.Text.EncoderNLSinlinepackage
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.EncoderNLSinlinevirtual
Encoder()System.Text.Encoderinlineprotected
EncoderNLS(Encoding encoding)System.Text.EncoderNLSinlinepackage
EncodingSystem.Text.EncoderNLS
FallbackSystem.Text.Encoder
FallbackBufferSystem.Text.Encoder
GetByteCount(char[] chars, int index, int count, bool flush)System.Text.EncoderNLSinline
GetByteCount(char *chars, int count, bool flush)System.Text.EncoderNLSinlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)System.Text.EncoderNLSinline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush)System.Text.EncoderNLSinlinevirtual
HasStateSystem.Text.UTF8Encoding.UTF8Encoderpackage
InternalHasFallbackBufferSystem.Text.Encoderpackage
MustFlushSystem.Text.EncoderNLS
Reset()System.Text.UTF8Encoding.UTF8Encoderinlinevirtual
surrogateCharSystem.Text.UTF8Encoding.UTF8Encoderpackage
UTF8Encoder(UTF8Encoding encoding)System.Text.UTF8Encoding.UTF8Encoderinline