terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for UnityEngine.RectTransformUtility, including all inherited members.
FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive) | UnityEngine.RectTransformUtility | inlinestatic |
FlipLayoutOnAxis(RectTransform rect, int axis, bool keepPositioning, bool recursive) | UnityEngine.RectTransformUtility | inlinestatic |
GetTransposed(Vector2 input) | UnityEngine.RectTransformUtility | inlineprivatestatic |
PixelAdjustPoint(Vector2 point, Transform elementTransform, Canvas canvas) | UnityEngine.RectTransformUtility | inlinestatic |
PixelAdjustPoint_Injected(ref Vector2 point, Transform elementTransform, Canvas canvas, out Vector2 ret) | UnityEngine.RectTransformUtility | private |
PixelAdjustRect(RectTransform rectTransform, Canvas canvas) | UnityEngine.RectTransformUtility | inlinestatic |
PixelAdjustRect_Injected(RectTransform rectTransform, Canvas canvas, out Rect ret) | UnityEngine.RectTransformUtility | private |
PointInRectangle(Vector2 screenPoint, RectTransform rect, Camera cam, Vector4 offset) | UnityEngine.RectTransformUtility | inlineprivatestatic |
PointInRectangle_Injected(ref Vector2 screenPoint, RectTransform rect, Camera cam, ref Vector4 offset) | UnityEngine.RectTransformUtility | private |
RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam) | UnityEngine.RectTransformUtility | inlinestatic |
RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam, Vector4 offset) | UnityEngine.RectTransformUtility | inlinestatic |
RectTransformUtility() | UnityEngine.RectTransformUtility | inlineprivatestatic |
s_Corners | UnityEngine.RectTransformUtility | privatestatic |
ScreenPointToLocalPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector2 localPoint) | UnityEngine.RectTransformUtility | inlinestatic |
ScreenPointToRay(Camera cam, Vector2 screenPos) | UnityEngine.RectTransformUtility | inlinestatic |
ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint) | UnityEngine.RectTransformUtility | inlinestatic |
WorldToScreenPoint(Camera cam, Vector3 worldPoint) | UnityEngine.RectTransformUtility | inlinestatic |