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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for UnityEngine.RectTransformUtility, including all inherited members.
| FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive) | UnityEngine.RectTransformUtility | inlinestatic |
| FlipLayoutOnAxis(RectTransform rect, int axis, bool keepPositioning, bool recursive) | UnityEngine.RectTransformUtility | inlinestatic |
| GetTransposed(Vector2 input) | UnityEngine.RectTransformUtility | inlineprivatestatic |
| PixelAdjustPoint(Vector2 point, Transform elementTransform, Canvas canvas) | UnityEngine.RectTransformUtility | inlinestatic |
| PixelAdjustPoint_Injected(ref Vector2 point, Transform elementTransform, Canvas canvas, out Vector2 ret) | UnityEngine.RectTransformUtility | private |
| PixelAdjustRect(RectTransform rectTransform, Canvas canvas) | UnityEngine.RectTransformUtility | inlinestatic |
| PixelAdjustRect_Injected(RectTransform rectTransform, Canvas canvas, out Rect ret) | UnityEngine.RectTransformUtility | private |
| PointInRectangle(Vector2 screenPoint, RectTransform rect, Camera cam, Vector4 offset) | UnityEngine.RectTransformUtility | inlineprivatestatic |
| PointInRectangle_Injected(ref Vector2 screenPoint, RectTransform rect, Camera cam, ref Vector4 offset) | UnityEngine.RectTransformUtility | private |
| RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam) | UnityEngine.RectTransformUtility | inlinestatic |
| RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam, Vector4 offset) | UnityEngine.RectTransformUtility | inlinestatic |
| RectTransformUtility() | UnityEngine.RectTransformUtility | inlineprivatestatic |
| s_Corners | UnityEngine.RectTransformUtility | privatestatic |
| ScreenPointToLocalPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector2 localPoint) | UnityEngine.RectTransformUtility | inlinestatic |
| ScreenPointToRay(Camera cam, Vector2 screenPos) | UnityEngine.RectTransformUtility | inlinestatic |
| ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint) | UnityEngine.RectTransformUtility | inlinestatic |
| WorldToScreenPoint(Camera cam, Vector3 worldPoint) | UnityEngine.RectTransformUtility | inlinestatic |