terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.RectTransformUtility Member List

This is the complete list of members for UnityEngine.RectTransformUtility, including all inherited members.

FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive)UnityEngine.RectTransformUtilityinlinestatic
FlipLayoutOnAxis(RectTransform rect, int axis, bool keepPositioning, bool recursive)UnityEngine.RectTransformUtilityinlinestatic
GetTransposed(Vector2 input)UnityEngine.RectTransformUtilityinlineprivatestatic
PixelAdjustPoint(Vector2 point, Transform elementTransform, Canvas canvas)UnityEngine.RectTransformUtilityinlinestatic
PixelAdjustPoint_Injected(ref Vector2 point, Transform elementTransform, Canvas canvas, out Vector2 ret)UnityEngine.RectTransformUtilityprivate
PixelAdjustRect(RectTransform rectTransform, Canvas canvas)UnityEngine.RectTransformUtilityinlinestatic
PixelAdjustRect_Injected(RectTransform rectTransform, Canvas canvas, out Rect ret)UnityEngine.RectTransformUtilityprivate
PointInRectangle(Vector2 screenPoint, RectTransform rect, Camera cam, Vector4 offset)UnityEngine.RectTransformUtilityinlineprivatestatic
PointInRectangle_Injected(ref Vector2 screenPoint, RectTransform rect, Camera cam, ref Vector4 offset)UnityEngine.RectTransformUtilityprivate
RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam)UnityEngine.RectTransformUtilityinlinestatic
RectangleContainsScreenPoint(RectTransform rect, Vector2 screenPoint, Camera cam, Vector4 offset)UnityEngine.RectTransformUtilityinlinestatic
RectTransformUtility()UnityEngine.RectTransformUtilityinlineprivatestatic
s_CornersUnityEngine.RectTransformUtilityprivatestatic
ScreenPointToLocalPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector2 localPoint)UnityEngine.RectTransformUtilityinlinestatic
ScreenPointToRay(Camera cam, Vector2 screenPos)UnityEngine.RectTransformUtilityinlinestatic
ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint)UnityEngine.RectTransformUtilityinlinestatic
WorldToScreenPoint(Camera cam, Vector3 worldPoint)UnityEngine.RectTransformUtilityinlinestatic