terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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PreUpdate.cs
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1using System;
5
7{
9 [MovedFrom("UnityEngine.Experimental.PlayerLoop")]
10 [global::Cpp2ILInjected.Token(Token = "0x20001AD")]
11 public struct PreUpdate
12 {
14 [global::Cpp2ILInjected.Token(Token = "0x20001AE")]
15 public struct PhysicsUpdate
16 {
17 }
18
20 [global::Cpp2ILInjected.Token(Token = "0x20001AF")]
21 public struct Physics2DUpdate
22 {
23 }
24
26 [global::Cpp2ILInjected.Token(Token = "0x20001B0")]
27 public struct CheckTexFieldInput
28 {
29 }
30
32 [global::Cpp2ILInjected.Token(Token = "0x20001B1")]
34 {
35 }
36
38 [global::Cpp2ILInjected.Token(Token = "0x20001B2")]
39 public struct SendMouseEvents
40 {
41 }
42
44 [global::Cpp2ILInjected.Token(Token = "0x20001B3")]
45 public struct AIUpdate
46 {
47 }
48
50 [global::Cpp2ILInjected.Token(Token = "0x20001B4")]
51 public struct WindUpdate
52 {
53 }
54
56 [global::Cpp2ILInjected.Token(Token = "0x20001B5")]
57 public struct UpdateVideo
58 {
59 }
60
62 [global::Cpp2ILInjected.Token(Token = "0x20001B6")]
63 public struct NewInputUpdate
64 {
65 }
66 }
67}
class f__AnonymousType0<< Count > j__TPar