terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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RangeAttribute.cs
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1using System;
4
5namespace UnityEngine
6{
7 [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
8 [global::Cpp2ILInjected.Token(Token = "0x200008E")]
9 public sealed class RangeAttribute : PropertyAttribute
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x6000283")]
12 [global::Cpp2ILInjected.Address(RVA = "0x1F78AD8", Offset = "0x1F78AD8", Length = "0x2C")]
13 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
14 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Attribute), Member = ".ctor", ReturnType = typeof(void))]
15 public RangeAttribute(float min, float max)
16 {
17 throw null;
18 }
19
20 [global::Cpp2ILInjected.Token(Token = "0x4000325")]
21 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
22 public readonly float min;
23
24 [global::Cpp2ILInjected.Token(Token = "0x4000326")]
25 [global::Cpp2ILInjected.FieldOffset(Offset = "0x14")]
26 public readonly float max;
27 }
28}
class f__AnonymousType0<< Count > j__TPar
RangeAttribute(float min, float max)