terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SocketAsyncOperation.cs
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1using System;
3
4namespace System.Net.Sockets
5{
6 [global::Cpp2ILInjected.Token(Token = "0x20002FE")]
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x400104B")]
10 None,
11 [global::Cpp2ILInjected.Token(Token = "0x400104C")]
12 Accept,
13 [global::Cpp2ILInjected.Token(Token = "0x400104D")]
14 Connect,
15 [global::Cpp2ILInjected.Token(Token = "0x400104E")]
17 [global::Cpp2ILInjected.Token(Token = "0x400104F")]
18 Receive,
19 [global::Cpp2ILInjected.Token(Token = "0x4001050")]
21 [global::Cpp2ILInjected.Token(Token = "0x4001051")]
23 [global::Cpp2ILInjected.Token(Token = "0x4001052")]
24 Send,
25 [global::Cpp2ILInjected.Token(Token = "0x4001053")]
27 [global::Cpp2ILInjected.Token(Token = "0x4001054")]
28 SendTo
29 }
30}