terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Ionic.Zip.ZipInputStream Member List

This is the complete list of members for Ionic.Zip.ZipInputStream, including all inherited members.

_activeReadWriteTaskSystem.IO.Streamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
_closedIonic.Zip.ZipInputStreamprivate
_containerIonic.Zip.ZipInputStreamprivate
_crcStreamIonic.Zip.ZipInputStreamprivate
_currentEntryIonic.Zip.ZipInputStreamprivate
_endOfEntryIonic.Zip.ZipInputStreamprivate
_exceptionPendingIonic.Zip.ZipInputStreamprivate
_findRequiredIonic.Zip.ZipInputStreamprivate
_firstEntryIonic.Zip.ZipInputStreamprivate
_Init(Stream stream, bool leaveOpen, string name)Ionic.Zip.ZipInputStreaminlineprivate
_inputStreamIonic.Zip.ZipInputStreamprivate
_leaveUnderlyingStreamOpenIonic.Zip.ZipInputStreamprivate
_LeftToReadIonic.Zip.ZipInputStreamprivate
_nameIonic.Zip.ZipInputStreamprivate
_needSetupIonic.Zip.ZipInputStreamprivate
_PasswordIonic.Zip.ZipInputStreampackage
_provisionalAlternateEncodingIonic.Zip.ZipInputStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
CanReadIonic.Zip.ZipInputStream
CanSeekIonic.Zip.ZipInputStream
CanTimeoutSystem.IO.Stream
CanWriteIonic.Zip.ZipInputStream
Close()System.IO.Streaminlinevirtual
CodecBufferSizeIonic.Zip.ZipInputStream
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
Dispose(bool disposing)Ionic.Zip.ZipInputStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
EndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(global::System.Threading.Tasks.Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()Ionic.Zip.ZipInputStreaminline
FlushAsync(global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
GetCopyBufferSize()System.IO.Streaminlineprivate
GetNextEntry()Ionic.Zip.ZipInputStreaminline
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
k__BackingFieldIonic.Zip.ZipInputStreamprivate
LengthIonic.Zip.ZipInputStream
Method_Internal_Static_ValueTask_1_Int32_Task_1_Int32_Byte_Memory_1_Byte_0(global::System.Threading.Tasks.Task< int > readTask, byte[] localBuffer, global::System.Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
NullSystem.IO.Streamstatic
PasswordIonic.Zip.ZipInputStream
PositionIonic.Zip.ZipInputStream
ProvisionalAlternateEncodingIonic.Zip.ZipInputStream
Read(byte[] buffer, int offset, int count)Ionic.Zip.ZipInputStreaminline
System::IO::Stream.Read(global::System.Span< byte > buffer)System.IO.Streaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadAsync(global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.Streaminlinevirtual
ReadByte()System.IO.Streaminlinevirtual
ReadStreamIonic.Zip.ZipInputStreampackage
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(global::System.Threading.Tasks.Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin origin)Ionic.Zip.ZipInputStreaminline
SetLength(long value)Ionic.Zip.ZipInputStreaminline
SetupStream()Ionic.Zip.ZipInputStreaminlineprivate
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
ToString()Ionic.Zip.ZipInputStreaminline
Write(byte[] buffer, int offset, int count)Ionic.Zip.ZipInputStreaminline
System::IO::Stream.Write(global::System.ReadOnlySpan< byte > buffer)System.IO.Streaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.Streaminlinevirtual
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteTimeoutSystem.IO.Stream
ZipInputStream(Stream stream)Ionic.Zip.ZipInputStreaminline
ZipInputStream(string fileName)Ionic.Zip.ZipInputStreaminline
ZipInputStream(Stream stream, bool leaveOpen)Ionic.Zip.ZipInputStreaminline