terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GUIVirtualInputControllerEdit Member List

This is the complete list of members for GUIVirtualInputControllerEdit, including all inherited members.

_inputLayerGUIVirtualInputControllerEditprivate
_optionsBlockerGUIVirtualInputControllerEditprivate
availableAxisControlsGUIVirtualInputControllerEditprivate
availableButtonControlsGUIVirtualInputControllerEditprivate
BottomControlsGUIVirtualInputControllerEditprivate
CancelDrag()GUIVirtualInputControllerEditinline
ChangeStyle(string configurationId)GUIVirtualInputControllerEditinlineprivate
ClampControls(bool editingControls=true)GUIVirtualInputControllerEditinline
ClampSlotToScreen(int index)GUIVirtualInputControllerEditinlineprivate
CloseNameEdit()GUIVirtualInputControllerEditinline
ClosePageOptions()GUIVirtualInputControllerEditinline
CloseProfileOptions()GUIVirtualInputControllerEditinline
ControlsButtonScaleGUIVirtualInputControllerEditprivate
ControlsDirtyGUIVirtualInputControllerEdit
ControlsItemDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)GUIVirtualInputControllerEditinline
ControlsItemOver(int index)GUIVirtualInputControllerEditinline
ControlsItemScale(int index)GUIVirtualInputControllerEditinline
ControlsScalesGUIVirtualInputControllerEditprivate
CreateNewSlot(VirtualControlsSlotTypeMapping_Layout.SlotType controlType, string styleId, Microsoft.Xna.Framework.Vector2 position)GUIVirtualInputControllerEditinlineprivate
deleteScaleGUIVirtualInputControllerEditprivate
DisablePulldown()GUIVirtualInputControllerEditinline
displayHardwareOptionsGUIVirtualInputControllerEditprivate
displayPageOptionsGUIVirtualInputControllerEdit
displayProfileOptionsGUIVirtualInputControllerEdit
displayVCControlsGUIVirtualInputControllerEdit
dragBufferSizeGUIVirtualInputControllerEditprivatestatic
dragControlStartInterfaceGUIVirtualInputControllerEditprivate
dragControlStartLeftGUIVirtualInputControllerEditprivate
dragControlStartRightGUIVirtualInputControllerEditprivate
dragCursorStartInterfaceGUIVirtualInputControllerEditprivate
dragCursorStartLeftGUIVirtualInputControllerEditprivate
dragCursorStartRightGUIVirtualInputControllerEditprivate
DraggingControlInBadPosition()GUIVirtualInputControllerEditinlineprivate
draggingInterfaceGUIVirtualInputControllerEditprivate
draggingRegionGUIVirtualInputControllerEditprivate
draggingRightGUIVirtualInputControllerEditprivate
DraggingScaleGUIVirtualInputControllerEditprivate
DraggingSelectedSlotGUIVirtualInputControllerEditprivate
DragPositionGUIVirtualInputControllerEditprivate
DragStartPositionGUIVirtualInputControllerEditprivate
Draw()GUIVirtualInputControllerEditinline
DrawAvailableControls()GUIVirtualInputControllerEditinlineprivate
DrawBacking()GUIVirtualInputControllerEditinline
DrawControlCategories()GUIVirtualInputControllerEditinline
DrawControls()GUIVirtualInputControllerEditinlineprivate
DrawControlsGrid()GUIVirtualInputControllerEditinline
DrawHardware()GUIVirtualInputControllerEditinlineprivate
DrawInterfaceBacking()GUIVirtualInputControllerEditinlineprivate
drawnFromDragGUIVirtualInputControllerEditprivate
drawnHardwareOptionsGUIVirtualInputControllerEditprivate
drawnPageOptionsGUIVirtualInputControllerEditprivate
drawnProfileOptionsGUIVirtualInputControllerEditprivate
DrawPageOptions()GUIVirtualInputControllerEditinlineprivate
DrawProfile()GUIVirtualInputControllerEditinlineprivate
DrawScalesGUIVirtualInputControllerEditprivate
DrawSlotsGrid()GUIVirtualInputControllerEditinline
DrawUndoRedo()GUIVirtualInputControllerEditinlineprivate
DrawWidgetOverlays()GUIVirtualInputControllerEditinline
DrawWidgets()GUIVirtualInputControllerEditinline
editingNameGUIVirtualInputControllerEdit
editNameValueGUIVirtualInputControllerEditprivate
extraLargeScaleGUIVirtualInputControllerEditprivate
GetAxisControlSubStyle(VirtualControlsHardwareConfigurationMapping_Layout.ContolType action)GUIVirtualInputControllerEditinline
GetButtonControlSubStyle(VirtualControlsHardwareConfigurationMapping_Layout.ContolType action)GUIVirtualInputControllerEditinline
GetButtonId(VirtualControlsHardwareConfigurationMapping_Layout.ContolType controlType)GUIVirtualInputControllerEditinlineprivate
GetControlName(VirtualControlsHardwareConfigurationMapping_Layout.ContolType control)GUIVirtualInputControllerEditinline
GetControlTextureFrame(VirtualControlsHardwareConfigurationMapping_Layout.ContolType controlType, out Microsoft.Xna.Framework.Graphics.Texture2D tex, out Rectangle frame)GUIVirtualInputControllerEditinlineprivate
GetCursor(GUIPageIconGrouping grouping)GUIVirtualInputControllerEditinlineprivate
GetDefaultControlSetup(VirtualControlsHardwareConfigurationMapping_Layout.ContolType control, out VirtualControlsSlotTypeMapping_Layout.SlotType type, out string configurationId)GUIVirtualInputControllerEditinlineprivate
GetSlotOver(Microsoft.Xna.Framework.Vector2 mousePosition, out Microsoft.Xna.Framework.Vector2 slotPosition)GUIVirtualInputControllerEditinline
GUIVirtualInputControllerEdit()GUIVirtualInputControllerEditinline
HandleSlotChangeType(VirtualControlsHardwareConfiguration_Layout hardware, int slot, VirtualControlsSlotTypeMapping_Layout.SlotType type)GUIVirtualInputControllerEditinlineprivate
Hardware1ScaleGUIVirtualInputControllerEditprivate
Hardware2ScaleGUIVirtualInputControllerEditprivate
Hardware3ScaleGUIVirtualInputControllerEditprivate
Hardware4ScaleGUIVirtualInputControllerEditprivate
HardwareScaleGUIVirtualInputControllerEditprivate
IsAxisInBadPosition(Axis_Layout AxisLayout, ref Microsoft.Xna.Framework.Vector2 mousePosition)GUIVirtualInputControllerEditinlineprivate
IsButtonInBadPosition(QuickActionButton_Layout buttonLayout, ref Microsoft.Xna.Framework.Vector2 mousePosition)GUIVirtualInputControllerEditinlineprivate
IsOverOptions(Microsoft.Xna.Framework.Vector2 cursorPosition)GUIVirtualInputControllerEditinlineprivate
ItemDraw(ItemGrid_Layout gridLayout, int slot, Microsoft.Xna.Framework.Vector2 position, float scale)GUIVirtualInputControllerEditinline
ItemOver(int index)GUIVirtualInputControllerEditinline
ItemScale(int index)GUIVirtualInputControllerEditinline
largeScaleGUIVirtualInputControllerEditprivate
leftControlsRegionCachedGUIVirtualInputControllerEdit
leftInterfaceScaleGUIVirtualInputControllerEditprivate
leftMenuButtonScaleGUIVirtualInputControllerEdit
LeftPressedGUIVirtualInputControllerEditprivate
leftScaleGUIVirtualInputControllerEditprivate
LoadSlotPosition(Microsoft.Xna.Framework.Vector2 position, int slot)GUIVirtualInputControllerEditinlineprivate
MappingsScaleGUIVirtualInputControllerEditprivate
mediumScaleGUIVirtualInputControllerEditprivate
OffsetGroupingX(float offset)GUIVirtualInputControllerEditinlineprivate
PageItemOver(int index)GUIVirtualInputControllerEditinline
PageItemScale(int index)GUIVirtualInputControllerEditinline
PendingUIControlDragGUIVirtualInputControllerEditprivate
PendingUIControlDragStartGUIVirtualInputControllerEditprivate
PendingUISlotDragGUIVirtualInputControllerEditprivate
PendingUISlotDragStartGUIVirtualInputControllerEditprivate
Profile1ScaleGUIVirtualInputControllerEditprivate
Profile2ScaleGUIVirtualInputControllerEditprivate
Profile3ScaleGUIVirtualInputControllerEditprivate
Profile4ScaleGUIVirtualInputControllerEditprivate
ProfileRenameScaleGUIVirtualInputControllerEditprivate
ProfileScaleGUIVirtualInputControllerEditprivate
RedoScaleGUIVirtualInputControllerEditprivate
RefreshSlotOrder()GUIVirtualInputControllerEditinline
RemoveSlot(int selectedSlot)GUIVirtualInputControllerEditinlineprivate
ResolveCollisions(Rectangle originalRegion, Rectangle newRegion, GUIPageIconGrouping group)GUIVirtualInputControllerEditinlineprivate
rightControlsRegionCachedGUIVirtualInputControllerEdit
rightInterfaceScaleGUIVirtualInputControllerEditprivate
RightPressedGUIVirtualInputControllerEditprivate
rightScaleGUIVirtualInputControllerEditprivate
ScaleGUIVirtualInputControllerEdit
SelectedControlGUIVirtualInputControllerEditprivate
SelectedControlStyleGUIVirtualInputControllerEditprivate
selectedGroupingGUIVirtualInputControllerEdit
SelectedSlotGUIVirtualInputControllerEditprivate
SelectedSlotCursorActiveGUIVirtualInputControllerEditprivate
SelectedSlotTypeGUIVirtualInputControllerEditprivate
SelectedStyleValueGUIVirtualInputControllerEditprivate
SetPageControlsAndAdjust(GUIPageIcons.PageControlsType newType)GUIVirtualInputControllerEditinline
SettingsScaleGUIVirtualInputControllerEdit
SideControlsGUIVirtualInputControllerEditprivate
SlotOrderGUIVirtualInputControllerEditprivate
SlotStartPositionGUIVirtualInputControllerEditprivate
smallScaleGUIVirtualInputControllerEditprivate
StlyeOptionsListGUIVirtualInputControllerEditprivate
textBlinkerCountGUIVirtualInputControllerEditprivate
textBlinkerStateGUIVirtualInputControllerEditprivate
TimeSinceControlChangeGUIVirtualInputControllerEditprivate
TimeSinceSlotChangeGUIVirtualInputControllerEditprivate
TruncateString(TransactionButton_Layout button, string text, float maxWidth)GUIVirtualInputControllerEditinlineprivate
TryMovingGroup(Microsoft.Xna.Framework.Vector2 newPosition)GUIVirtualInputControllerEditinlineprivate
UIControlDragGUIVirtualInputControllerEditprivate
UISlotDragGUIVirtualInputControllerEditprivate
UndoScaleGUIVirtualInputControllerEditprivate
UpdateCursor(global::Cursor cursor)GUIVirtualInputControllerEditinline
UpdateInterfaceMovement()GUIVirtualInputControllerEditinlineprivate
UpdateStyleOptions()GUIVirtualInputControllerEditinlineprivate
visualBorderRegionGUIVirtualInputControllerEditprivatestatic