terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IAsyncStateMachine.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Runtime.CompilerServices
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{
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[global::Cpp2ILInjected.Token(Token =
"0x2000473"
)]
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public
interface
IAsyncStateMachine
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{
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[global::Cpp2ILInjected.Token(Token =
"0x6002218"
)]
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void
MoveNext
();
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[global::Cpp2ILInjected.Token(Token =
"0x6002219"
)]
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void
SetStateMachine
(
IAsyncStateMachine
stateMachine
);
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Runtime.CompilerServices.IAsyncStateMachine.MoveNext
void MoveNext()
System.Runtime.CompilerServices.IAsyncStateMachine.SetStateMachine
void SetStateMachine(IAsyncStateMachine stateMachine)
System.Runtime.CompilerServices.IAsyncStateMachine
Definition
IAsyncStateMachine.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:6
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Runtime
CompilerServices
IAsyncStateMachine.cs
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