terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Translation

Vector2 Terraria.Graphics.SpriteViewMatrix.Translation
getset

Definition at line 46 of file SpriteViewMatrix.cs.

47 {
48 [global::Cpp2ILInjected.Token(Token = "0x6003CFA")]
49 [global::Cpp2ILInjected.Address(RVA = "0x14992BC", Offset = "0x14992BC", Length = "0x24")]
50 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Main), Member = "get_ViewPosition", ReturnType = typeof(Vector2))]
51 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Main), Member = "ClampScreenPositionToWorld", ReturnType = typeof(void))]
52 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
53 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SpriteViewMatrix), Member = "ShouldRebuild", ReturnType = typeof(bool))]
54 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SpriteViewMatrix), Member = "Rebuild", ReturnType = typeof(void))]
55 get
56 {
57 throw null;
58 }
59 }
class f__AnonymousType0<< Count > j__TPar
SpriteViewMatrix(GraphicsDevice graphicsDevice)